[AISWorld] Call for Papers - IEEE 1st Workshop on Multimedia in Edutainment 2011 (MME 2011) [deadline extended]

Maiga Chang maiga.igibook at gmail.com
Fri Feb 25 13:53:21 EST 2011


[deadline has been extended to March 7 (http://www.lsou.org/ieee/hfm_ID.html)]

[Apologies if you receive multiple times, please circulate this to 
  your colleagues and graduate students who might be interested,
  thank you so much.]


---------------- MME 2011 Call for Papergs -----------------


1st IEEE Workshop on Multimedia in Edutainment (MME 2011)
(http://www.lsou.org/ieee/index.html)
Barcelona, Spain
July 11 to 15, 2011
Sponsored by the IEEE Communications Society
 Co-Located with IEEE ICME 2011 (http://www.icme2011.org)



As technology continues to permeate all areas of education the significance of multimedia is growing. Nowadays, the use of a Learning Management System is widespread in schools and universities. Also the use of simulations, videos, etc is becoming more and more important, and of course, distance programs are profiting from this technology and the number of students of open universities has increased steadily in the last 10 years. Education can be for multimedia what Medicine has been for Image Processing, a capital applications perfectly defined.

Entertainment implies a part of amusement plus some pleasure in the execution. A game provides with an interaction scheme and some sort of manipulative user interface for the generation of sensory feedback. It seems that educating through a medium that both serves for the purpose of learning and entertaining can be a pleasant, motivational and satisfying experience. And there are several real experiences that demonstrate that with clear facts and conclusions.

Multimedia Productions in general and Games in particular, can be considered as interactive experiences that feature structured and complex activities. These can be used for solving problems and therefore for helping within the learning process. “Edutainment” is a transversal and strategic field that can be applied to different sectors and disciplines, providing with novel and innovative solutions.

The main aim of this workshop is to collect and disseminate the latest innovations in the field of applying multimedia technologies for learning and to create the synergies between the specialist in Multimedia and the specialist in Education to work together in this challenging field.



Organizers (in alphabet order): 

Olenka Bilash, University of Alberta
Maiga Chang, Athabasca University
Oscar Garcia-Panella, La Salle – Universitat Ramon Llull, Spain
Lluis Vicent-Safont, La Salle – Universitat Ramon Llull, Spain



Suggested topics: 

All papers related to agent technology in cyberspace are welcome. Presenters of selected paper will be invited to submit an extended article to a special issue of journals. This workshop provides a forum, with paper presentations, and demo sessions, for researchers, practitioners and users of agent technology to exchange ideas, to share experiences and requirements, and to lay the foundations for agent technology in cyberspace research area. We cordially invite presenters to submit manuscript for any application domain as long as the core of the manuscript belongs to:

u            Practical cases
u            Author tools and Multimedia contents
u            Impact and Stories. Effectiveness of learning. Failures and what we can learn from them
u            Integration of Multimedia contents within LMS
u            Assessment in Multimedia tools
u            Edutainment in particular
u            Serious Games in general
u            Affective computing
u            AR, VR and Mixed Reality in Education
u            Interactive Arts in Education
u            Audio and Video in Learning
u            Haptics based learning and training
u            Machine learning in games and educational measurement
u            Active Interaction in Games
u            Animation Techniques
u            Digital Museum and Digital Heritage Education
u            Educational Robots and Toys
u            Game-based Learning
u            Training Interactions in Games
u            Location-based games and ubiquitous technology
u            Non-Visual Senses (smelling, touching, hearing) Simulation and animation
u            Synergies between Digital TV and Edutainment Applications



Important dates: 

We encourage researchers from industry and academia to submit original works (reported results should not be under consideration in any other journal or conference). Submissions should not exceed six (6) single-spaced, two-column pages using at least 11 point size fonts on 8.5 x 11 inch pages. Submission format and instruction, as well as other important information, can be found on the author guide web page of the main conference (http://www.icme2011.org/authorguide.php). The important dates are:

Paper Submission: extended to March 7 (http://www.lsou.org/ieee/hfm_ID.html)]
Notification of Paper Acceptance: April 10, 2011
Camera-Ready Paper Due: April 20, 2011

Electronic Paper Submission: https://cmt.research.microsoft.com/ICMEW2011
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