[AISWorld] CfP AMCIS 2012 Mini Track "Virtual Communities: Services, Business Models, Crowd Creation"
Ulrich Bretschneider Dr.
bretschneider at uni-kassel.de
Wed Jan 18 00:57:40 EST 2012
=================== sorry for any cross-postings
=================================
CALL FOR PAPERS
Mini Track "Virtual Communities: Services, Business Models, Crowd
Creation"
18th Americas Conference on Information Systems (AMCIS)
August 9-12, 2012, Seattle, Washington, USA
http://amcis2012.aisnet.org/index.php/program/tracks-and-minitracks/133-vcavw-vcsbmcc
http://www.virtual-community.org
============================================================================
=== SCOPE ===
This Mini-Track builds on the success of the preceding AMCIS mini-tracks
on Virtual Communities and Social Networking. During the last twelve years
we have been gathering a community of researchers who are interested in
the field of Virtual Communities, Social Networking, User-generated
Content and related issues. Please visit the Mini-Track website at
http://www.virtual-community.org
Virtual communities and social networking based on social networking
sites, message boards, chat rooms, user groups and blogs have emerged as
high activity domains on the Internet and more and more in the relam of
mobile devices and mobile internet usage. Virtual communities and social
networks are designed for a variety of purposes, ranging from Communities
of Interest, Communities of Relationship (Facebook, etc.), Gaming
Communities (e.g. in Wolrd of Warcraft, Second Life, etc.), and
Communities of Transaction, Peer-to-Peer Communities, Innovation
Communities (Dell Idea Storm, Starbucks Community, etc.) or Mobile
Communities. Web 2.0 Mechanisms are also boosting the development of
Virtual Communities and the role of user-generated content within Virtual
Communities. The significance of these communities is evident by the
impact they have on information generation and transmission, and
socialization. For example, today, blogs are quickly becoming a primary
source of information in a variety of domains. But also the generation of
innovations or the sourcing of tasks is achieved through communities as
the examples of oDesk or innocentive illustrate. The dynamic and
interactive nature of these communities makes them very attractive for
users and operators. An additional value offered by many of these
communities is their ability to support socialization and offer an
identity for the participants. While most virtual communities share these
characteristics, it is also important to recognize that virtual
communities are not homogeneous; they differ significantly based on the
domain, purpose and benefits. Well-organized communities even expand their
power across various channels and into the Offline world.
Within the field of information systems researchers are interested in
studying interaction patterns, social structures and interactions,
transaction processes, management aspects, business models, and design
aspects of information systems and services for virtual communities.
Community members interact via digital media and contribute value in the
form of content, reviews, and recommendations. Related issues are trust,
network effects, transaction costs and the design of services as well as
the generation of innovations. "Wisdom of Crowds", "Collective
Intelligence" and "Crowdsourcing" are important new terms describing
mechanisms around user-generated content in Virtual Communities and Social
Networks.
This mini-track welcomes empirical, conceptual and theoretical work.
Despite the increasing popularity of virtual communities and social
networking, several questions relating to virtual communities and social
networking remain largely unexplored.
=== POSSIBLE TOPICS ===
We call for papers on all aspects of Virtual Communities. Possible topics
include (but are not limited to):
* Social, political and economic impact of Virtual Communities
* Community models, platforms, services, and interactions, multi-channel
communities
* Management and organizational behaviour of communities
* Community-related business models
* Innovation generation and Virtual Communities (e.g. case studies on
"wisdom of crowds", "collective intelligence", etc.)
* User-generated content and customer collaboration in Virtual Communities
* Peer-to-Peer or mobile services for Virtual Communities
* Crowdsourcing through communities
* Case studies and empirical studies, best practices and lessons learned
* Motivation of participants in virtual communities
* Benefits of participation in and competition among virtual communities
* Information dispersion in virtual communities
* Typologies and taxonomies of virtual communities
* Evolution of and innovation in virtual communities
* Gaming Communities
=== IMPORTANT DATES ===
* January 3, 2012: AIS Review System will begin accepting submissions for
AMCIS 2012
* March 1, 2012 (11:59 PM Pacific time zone): Submission deadline
* April 6, 2012: Authors notified of paper acceptance decision
* April 25, 2012: Camera-Ready Papers due
=== SUBMISSION PROCESS AND INFORMATION ===
* Submit your manuscript using the AMCIS2012 Paper Template, which can be
find at http://amcis2012.aisnet.org/index.php/program/call-for-papers#page
* Submit your paper after January 3, 2012 using the Manuscript Central
Submission Site at : http://mc.manuscriptcentral.com/amcis2012
* Log into to the Manuscript Central Submission Site after January 3, 2011
to see the list of Minitracks sessions that will be included in the
conference, determine the Minitrack "Virtual Communities - Services,
Business Models, Crowd Creations" for your submission
* Papers will be peer-reviewed using a double-blind system
=== MINI-TRACK CHAIR INFORMATION ===
* Prof. Dr. Jan Marco Leimeister (leimeister at uni-kassel.de)
Information Systems, Kassel University/Germany
* Prof. Balaji Rajagopalan
Ph.D., School of Business Administration, Oakland University/USA
* Dr. Ulrich Bretschneider
Information Systems, Kassel University/Germany
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