[AISWorld] CfP AMCIS 2012 Mini Track "Virtual Communities: Services, Business Models, Crowd Creation"

Ulrich Bretschneider Dr. bretschneider at uni-kassel.de
Wed Jan 18 00:57:40 EST 2012


=================== sorry for any cross-postings 
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CALL FOR PAPERS
Mini Track "Virtual Communities: Services, Business Models, Crowd 
Creation"
18th Americas Conference on Information Systems (AMCIS)
August 9-12, 2012, Seattle, Washington, USA
http://amcis2012.aisnet.org/index.php/program/tracks-and-minitracks/133-vcavw-vcsbmcc
http://www.virtual-community.org
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=== SCOPE ===
This Mini-Track builds on the success of the preceding AMCIS mini-tracks 
on Virtual Communities and Social Networking. During the last twelve years 
we have been gathering a community of researchers who are interested in 
the field of Virtual Communities, Social Networking, User-generated 
Content and related issues. Please visit the Mini-Track website at 
http://www.virtual-community.org 

Virtual communities and social networking based on social networking 
sites, message boards, chat rooms, user groups and blogs have emerged as 
high activity domains on the Internet and more and more in the relam of 
mobile devices and mobile internet usage. Virtual communities and social 
networks are designed for a variety of purposes, ranging from Communities 
of Interest, Communities of Relationship (Facebook, etc.), Gaming 
Communities (e.g. in Wolrd of Warcraft, Second Life, etc.), and 
Communities of Transaction, Peer-to-Peer Communities, Innovation 
Communities (Dell Idea Storm, Starbucks Community, etc.) or Mobile 
Communities. Web 2.0 Mechanisms are also boosting the development of 
Virtual Communities and the role of user-generated content within Virtual 
Communities. The significance of these communities is evident by the 
impact they have on information generation and transmission, and 
socialization. For example, today, blogs are quickly becoming a primary 
source of information in a variety of domains. But also the generation of 
innovations or the sourcing of tasks is achieved through communities as 
the examples of oDesk or innocentive illustrate. The dynamic and 
interactive nature of these communities makes them very attractive for 
users and operators. An additional value offered by many of these 
communities is their ability to support socialization and offer an 
identity for the participants. While most virtual communities share these 
characteristics, it is also important to recognize that virtual 
communities are not homogeneous; they differ significantly based on the 
domain, purpose and benefits. Well-organized communities even expand their 
power across various channels and into the Offline world.
 
Within the field of information systems researchers are interested in 
studying interaction patterns, social structures and interactions, 
transaction processes, management aspects, business models, and design 
aspects of information systems and services for virtual communities. 
Community members interact via digital media and contribute value in the 
form of content, reviews, and recommendations. Related issues are trust, 
network effects, transaction costs and the design of services as well as 
the generation of innovations. "Wisdom of Crowds", "Collective 
Intelligence" and "Crowdsourcing" are important new terms describing 
mechanisms around user-generated content in Virtual Communities and Social 
Networks.
 
This mini-track welcomes empirical, conceptual and theoretical work. 
Despite the increasing popularity of virtual communities and social 
networking, several questions relating to virtual communities and social 
networking remain largely unexplored. 

=== POSSIBLE TOPICS ===
We call for papers on all aspects of Virtual Communities. Possible topics 
include (but are not limited to): 

* Social, political and economic impact of Virtual Communities 
* Community models, platforms, services, and interactions, multi-channel 
communities 
* Management and organizational behaviour of communities 
* Community-related business models 
* Innovation generation and Virtual Communities (e.g. case studies on 
"wisdom of crowds", "collective intelligence", etc.) 
* User-generated content and customer collaboration in Virtual Communities 

* Peer-to-Peer or mobile services for Virtual Communities 
* Crowdsourcing through communities
* Case studies and empirical studies, best practices and lessons learned 
* Motivation of participants in virtual communities 
* Benefits of participation in and competition among virtual communities 
* Information dispersion in virtual communities 
* Typologies and taxonomies of virtual communities 
* Evolution of and innovation in virtual communities 
* Gaming Communities 

=== IMPORTANT DATES ===
* January 3, 2012: AIS Review System will begin accepting submissions for 
AMCIS 2012 
* March 1, 2012 (11:59 PM Pacific time zone): Submission deadline 
* April 6, 2012: Authors notified of paper acceptance decision 
* April 25, 2012: Camera-Ready Papers due 

=== SUBMISSION PROCESS AND INFORMATION ===
* Submit your manuscript using the AMCIS2012 Paper Template, which can be 
find at http://amcis2012.aisnet.org/index.php/program/call-for-papers#page
* Submit your paper after January 3, 2012 using the Manuscript Central 
Submission Site at : http://mc.manuscriptcentral.com/amcis2012
* Log into to the Manuscript Central Submission Site after January 3, 2011 
to see the list of Minitracks sessions that will be included in the 
conference, determine the Minitrack "Virtual Communities - Services, 
Business Models, Crowd Creations" for your submission
* Papers will be peer-reviewed using a double-blind system

=== MINI-TRACK CHAIR INFORMATION ===
* Prof. Dr. Jan Marco Leimeister (leimeister at uni-kassel.de)
Information Systems, Kassel University/Germany

* Prof. Balaji Rajagopalan
Ph.D., School of Business Administration, Oakland University/USA

* Dr. Ulrich Bretschneider
Information Systems, Kassel University/Germany
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