[AISWorld] HICSS 2013 - CFP: Working and Gaming in 3D Virtual environments Minitrack

Imed Boughzala Imed.Boughzala at it-sudparis.eu
Thu Mar 1 16:57:27 EST 2012


HICSS-46 Call for papers for the minitrack on:

"WORKING AND GAMING IN 3D VIRTUAL ENVIRONMENTS"

Part of the Collaboration Systems and Technology Track

of the Forty-Sixth Annual

Hawai'i International Conference on Systems Sciences (HICSS)

Maui - January 7 - 10, 2013

http://www.hicss.hawaii.edu

 

Papers are invited for the minitrack on "WORKING AND GAMING IN 3D VIRTUAL
ENVIRONMENTS" as part of the Collaboration Systems and Technology Track at
the Hawaii International Conference on System Sciences (HICSS). 

 

Virtual worlds and environments provide a visual window to a persistent and
synthetic world inhabited by avatars that are deeply involved in social
interactions, along with economic and commercial activities. They are
immersive by nature and reinvent the notions of "being together" and
awareness for distributed teams. Virtual worlds and metaverses present
challenges and opportunities for individuals and groups working, playing and
learning, together: challenges as groups using virtual worlds have to
overcome limitations originating from not sharing the same physical space
and opportunities as virtual worlds offer possibilities that are impossible
in the real world. To address these challenges and opportunities, this
minitrack invites theoretical and empirical research that investigates how
individuals and teams within and between organizations use virtual worlds
and metaverses to coordinate tasks, share information, simulate processes,
solve problems, make decisions, create and manipulate objects, innovate,
play, learn, and create value.

 

This minitrack provides one of the key international platforms on which the
following issues can be discussed:

1.    Theoretical foundations and practical approaches to understand, model,
and design virtual worlds and metaverses.

2.    The use of virtual worlds to collaborate, to learn, to recreate, and
to innovate, and to co-create organizational and individual value.

3.    The impact of virtual world characteristics on individual and team
behavior.

4.    Methods, techniques, patterns, and best practices to support
productive (a)synchronous collaboration, communication, and coordination
between individuals and groups using virtual worlds.

5.    The design, application, and evaluation of virtual world environments
and applications such as serious games.

 

There are no preferred methodological stances for this minitrack: this
minitrack is open to both qualitative and quantitative research, to research
from a positivist, interpretivist, or critical perspective, to studies from
the lab, from the field, or developmental in nature. 

 

Themes and topics of relevance to this minitrack include, but are not
limited to (related topics not listed are especially welcome):

 

Organizational perspectives on virtual worlds

.         The impact of virtual world collaborations on organizational
performance

.         Change management using virtual world environments

.         Success factors for virtual worlds and serious games usage

.         Factors influencing virtual world adoption, adaptation, and
diffusion

.         Introducing virtual world technologies and processes in
organizations and groups

 

Individual and group perspectives on virtual worlds

.         Management and leadership styles in virtual worlds

.         Motivation for individual and team performance in virtual worlds

.         Skills, knowledge, and abilities to successfully work,play and
learn in virtual worlds

.         Personality characteristics and traits and their influence on
virtual world collaboration 

.         Team size and composition in virtual worlds

 

Work and process perspectives concerning virtual worlds

.         Different tasks and task types in virtual worlds

.         Creativity and innovation in virtual worlds

.         Approaches and processes for repeatable tasks in virtual worlds,
e.g. focus groups, recruitment, strategy planning, and requirements
specification & analysis

.         Identifying, measuring, and evaluating patterns of virtual world
collaboration, e.g. generation, reduction, clarification, organization,
evaluation, and commitment building.

.         Best practices, collaboration techniques, and pattern languages
for virtual world processes

 

Design perspectives on virtual worlds

.         Theories, guidelines and strategies for designing virtual world
processes, technologies and systems

.         Enhancing robustness, flexibility, and longevity of virtual world
applications, processes, and technologies

.         Modeling techniques and frameworks to support virtual world
processes and applications

.         Embedded technologies for virtual worlds

.         Information access, processing, and dissemination in virtual
worlds

 

Social issues concerning virtual worlds

.         Facilitation in virtual world environments

.         Collaboration and co-creation styles in virtual worlds

.         Cultural perspectives on virtual worlds

.         Approaches to training virtual world skills

.         Ethical issues surrounding virtual worlds

 

MINITRACK CHAIRS:

 

Gert-Jan de Vreede (primary contact)

University of Nebraska at Omaha & Delft University of Technology

Department of Information Systems & Quantitative Analysis

e-mail:  <mailto:gdevreede at unomaha.edu> gdevreede at unomaha.edu

 

Moez Limayem

Sam M. Walton College of Business

University of Arkansas

e-mail: MLimayem at walton.uark.edu

 

Imed Boughzala

Department of Information Systems

Telecom Business School

email: imed.boughzala at it-sudparis.eu  

 

The purpose of HICSS is to provide a forum for the interchange of ideas,
research results, development activities, and applications among
academicians and practitioners in computer-based systems sciences. The
conference consists of tutorials, advanced seminars, presentations of
accepted papers, open forum, tasks forces, and plenary and distinguished
guest lectures. There is a high degree of interaction and discussion among
the conference participants because the conference is conducted in a
workshop-like setting.

 

Instructions for submitting papers:

1.    Submit an electronic copy of the full paper, 10 pages including title
page, abstract, references and diagrams using the review system available at
the HICSS site, make sure that the authors' names and affiliation
information has been removed to ensure an anonymous review.

2.    Do not submit the paper to more than one minitrack. The paper should
contain original material and not be previously published or currently
submitted for consideration elsewhere.

3.    Provide the required information to the review system such as title,
full name of all authors, and their complete addresses including
affiliation(s), telephone number(s) and e-mail address(es).

4.    The first page of the paper should include the title and a (max)
300-word abstract.

 

DEADLINES:

.         Any time:                 Optional abstracts may be submitted to
Minitrack Chairs for guidance, indication of appropriate content and to
receive instructions on submitting a full paper.

.         June 15:                   Full papers uploaded in the directory
of the appropriate minitrack.

.         August 15:               Notification of accepted papers mailed to
authors.

.         September 15:          Accepted manuscripts, camera-ready,
uploaded; author(s) must register by this time.

 

Send all correspondence related to this minitrack to:

 

Gert-Jan de Vreede (primary contact)

University of Nebraska at Omaha & Delft University of Technology

The Center for Collaboration Science

e-mail:  <mailto:gdevreede at unomaha.edu> gdevreede at unomaha.edu

 

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