[AISWorld] New Release: Handbook of Research on Serious Games as Educational, Business and Research Tools
Maria Manuela C. Cunha
mcunha at ipca.pt
Sat Jun 23 10:19:46 EDT 2012
New Release: Handbook of Research on Serious Games as Educational,
Business and Research Tools
Hershey, PA – April 3, 2012 – Serious games are being developed at an
exponential rate and have applications in management, education,
defense, scientific research, health care, and emergency planning. In
order to maximize the potential and profit of serious games,
organizations, researchers, and developers must understand the
opportunities and challenges presented by this new tool in all of its
domains of application.
Edited by Maria Manuela Cruz-Cunha, Polytechnic Institute of Cavado and
Ave, Portugal, IGI Global’s newest release, the Handbook of Research on
Serious Games as Educational, Business and Research Tools: Development
and Design, collects research on the most recent technological
developments in all fields of knowledge or disciplines of computer games
development, including planning, design, development, marketing,
business management, users and behavior. Including research on the
technological aspects of serious games, user experience and serious
games, serious games for social change, and business opportunities for
serious games, this two-volume reference offers key perspectives on all
aspects of social game design, development and implementation for
researchers, managers, and computer game developers.
Topics covered in the Handbook of Research on Serious Games as
Educational, Business and Research Tools include, but are not limited to:
· Applications of Serious Games
· Business Opportunities for Serious Games
· Critical Success Factors of Serious Games
· Design and Development of Serious Games
· Human-Computer Interaction
· Programming Languages and Serious Games
· Psychology and Serious Games
· Serious Gaming and E-Health
· Serious Gaming in Education
· Social Implications of Serious Games
To learn more about IGI Global’s newest release, please visit
http://www.igi-global.com/book/handbook-research-serious-games-educational/58271.
About the Editor
Maria Manuela Cruz-Cunha is currently an Associate Professor in the
School of Technology at the Polytechnic Institute of Cavado and Ave,
Portugal. She holds a Dipl. Eng. in the field of Systems and Informatics
Engineering, an M.Sci. in the field of Computer Integrated Manufacturing
and a Dr.Sci in the field of Production Systems Engineering. She teaches
subjects related with Information Systems, Information Technologies and
Organizational Models to undergraduate and post-graduate studies. She
supervises several PhD projects in the domain of Virtual Enterprises and
Information Systems and Technologies. She regularly publishes in
international peer-reviewed journals and participates on international
scientific conferences. She serves as a member of Editorial Board and
Associate Editor for several International Journals and for several
Scientific Committees of International Conferences. She has authored and
edited several books and her work appears in more than 150 papers
published in journals, book chapters and conference proceedings. She is
the co-founder and co-chair of several international conferences:
CENTERIS – Conference on ENTERprise Information Systems, ViNOrg -
International Conference on Virtual and Networked Organizations:
Emergent Technologies and Tools and SeGAH – IEEE International
Conference on Serious Games and Applications for Health.
--
Maria Manuela Cruz-Cunha
Polytechnic Institute of Cávado and Ave, Portugal
(vice-president)
International Journal of Web Portals
(editor-in-chief)
CENTERIS - Conference on ENTERprise Information Systems
Algarve, Portugal, 3-5 October 2012
(co-chair)
http://astore.amazon.com/mcunha-20
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