[AISWorld] Call for Papers: Second AIM research day on Serious Games and innovation in Paris

Imed Boughzala imed.boughzala at telecom-em.eu
Mon Mar 3 17:33:14 EST 2014


Second AIM research day on Serious Games and innovation
September 18, 2014 at Telecom Ecole de Management, 46 Rue Barrault, 75013 Paris.

- Proposals of abstracts: May 15, 2014
- Paper Submission: June 20, 2014

Web site: http://seriousgame2014.sciencesconf.org/

The Association Information and Management (AIM) held a first day of research on the topic of Information System  and Serious Games at Grenoble Ecole de Management (GEM) in September 2013. This was a success by the quality of submissions and fruitful exchanges among participants.
AIM wishes to renew the experience in organizing a second Research Day in 2014 at Telecom Ecole de Management in partnership with GEM on the topic of Serious Games and innovation.

This research day on " Serious Games and Innovation" aims to present works related to efforts on design, implementation and evaluation of Serious Games for businesses, and analysis on issues affecting management science. Contributions of authors based on the theoretical corpus of education science, and also many other fundamental disciplines (philosophy, psychology, sociology, cognitive science, computer science, etc..) are welcome.

Suggested topics:
The central topic of this day focuses on innovation in the field of Serious Games: Serious Game Design, Serious Gaming, Gamification,
But it also covers the following topics:
- Use of games in different managerial perspectives: HR, Recruitment, assessment, training, strategy, innovation, knowledge management.
- Case studies on the implementation of Serious Games in education and training settings that have generalizable experience for the community of educators, including insights into the integration of Serious Gaming into management education programs (e.g. on MBA, undergraduate, MSc programs)
- Research on the efficacy of Serious Games in attaining their learning objectives
- Characteristics and evolution of socio-cultural approach
- Individual and organizational adoption
- Performance evaluation
- New business models in the Serious Games business
- Strategies for the development and implementation of Serious Games in education and training settings

Papers are accepted in English or French. The text should not exceed 12 pages (11 font Times New Roman, single spacing).


Imed Boughzala
Departement Information Systems
Telecom Ecole de Management
Institut Mines-Telecom
9 rue Charles Fourier 91011 Evry Cedex France
phone: (33) 1 60-76-45-74  fax: (33) 1 60-76-44-93
email: imed.boughzala at it-sudparis.eu
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