[AISWorld] HICSS-50: Online Games and Game-Like Systems Minitrack

Kafui Monu kafuimonu at gmail.com
Mon Mar 21 15:29:52 EDT 2016


First Call for Papers

Hawaii International Conference on System Sciences
HICSS-50: January 4-7, 2017 | Hilton Waikoloa Village

Deadline for submissions: June 15, 2016

Minitrack: Online Games and Game-Like Systems
Track: Internet and the Digital Economy

For over a decade, online games have impacted how we engage in play,
commerce and work. The Internet is an essential component of current video
games; organisations are using online games to create new business models;
and companies are training their employees with online game-like systems.

This minitrack, hosted by AIS SIGGAME, will provide a forum for researchers
to discuss the design, use and impact of online games in various contexts.
We are specifically interested in research on the information systems
concepts of online games (e.g. a study that identifies the information
system designs of successful “free-to-play” online games). In general,
topics of interest for this minitrack include: gamification, game design,
psychology of online games, online game business models, and virtual
digital economies.

There are three specific areas of research that we are interested in for
this minitrack; the use of online games in play, commerce, and work.

In play, many studies have been conducted on how people socialise using
features in online games and how interactive play is affected by game
design. For instance, Bartle (2004) has conducted work on player types in
multi-user dungeons and shows how an online multiplayer game satisfies the
needs of different types of players. For this area, we are interested in
work that shows how information system design and the game design affect
player interaction in these new environments.

In commerce, there is work on how games create virtual economy and create
new business models. For instance, work by Castranova (2001) has shown that
players in virtual game worlds will create their own economies within the
games and many game companies have hired economists to create more
efficient economies within their games. Also, new business models in gaming
such as “free-to-play” are changing the games industry (Lin and Sun 2011).
For this area, we are interested in how virtual economies are supported by
the mixture of information technology and game design, as well as how new
business models are created in the online gaming industry.

In work, games are being used in businesses to fully engage employees and
are being embedded in customer facing business processes. While businesses
have long used games to train employees (Keys and Wolfe 1990, Michael and
Chen 2005), information systems development is increasingly adapting
techniques and concepts from online games to engage customers and employees
(Zichermann and Cunningham 2011, Deterding et al. 2011). For this area, we
are interested in meaningful games in work settings and the gamification of
business processes using online games.

Deadlines:

June 15: Submit full manuscripts for review. The review is double-blind;
therefore this submission must be without author names.

August 15: Acceptance notices are emailed to authors by the Review System.
At least one author of each accepted paper must immediately make plans to
attend the conference, including initiating fiscal, visa, or other travel
guarantees.

September 15: Accepted authors submit Final Paper. Early Registration fee
deadline. At least one author of each paper should register by Sept 15 in
order secure publication in the Conference Proceedings.


For formatting instructions etc. see HICSS website: http://www.hicss.org/


Mini-Track Chairs:

Kafui Monu (Primary Contact)
Savannah State University
monuk at savannahstate.edu <samuli.pekkola at tut.fi><mailto:
monuk at savannahstate.edu <samuli.pekkola at tut.fi> <samuli.pekkola at tut.fi>>

Paul Ralph
University of Auckland
p.ralph at auckland.ac.nz

Xi Zhang
Tianjin University
jackyzhange at tju.edu.cn


-- 
Kafui Monu, PhD.
Assistant Professor (Computer Information Systems)
College of Business Administration
Savannah State University



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