[AISWorld] CfP IEEE Software Theme Issue on Crowdsourcing for Software Engineering

Klaas-Jan.Stol Klaas-Jan.Stol at ul.ie
Wed Mar 30 15:11:58 EDT 2016


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C A L L    F O R    P A P E R S

IEEE Software - Theme Issue on Crowdsourcing for Software Engineering

https://www.computer.org/web/computingnow/swcfp2
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Submission Deadline: 1 August 2016
Publication: March/April 2017


Crowdsourcing is increasingly revolutionizing the ways in which
software is engineered. Developers increasingly crowdsource answering
their questions through Q&A sites such as StackOverflow. Non-
programmers can contribute human-intelligence to development projects,
by, for example, usability testing software or even playing games with
a purpose to implicitly construct formal specifications. Crowdfunding
helps to democratize decisions about what software to build. Software
engineering researchers can even benefit from new opportunities to
evaluate their work with real developers by recruiting developers from
the crowd. 

This IEEE Software theme issue on Crowdsourcing for Software
Engineering solicits experience reports, research studies, surveys,
tutorials and papers on tools and techniques that use crowdsourcing to
solve software engineering problems, or demonstrate how crowdsourcing
can enrich software engineers¹ work practice.

Topics of interest include but are not limited to:

* use of crowdsourcing to ³source² software (for instance, as an
  alternative to outsourcing) with considerations relating to task
  decomposition, coordination, scheduling and quality;
* any aspect of software engineering including development, testing,
  design, and requirements with a crowd;
* sustainability of crowdsourcing and crowds addressing factors such as
  motivation, burnout, and building relationships with and within
  crowds;
* ethics, fairness, privacy, and security aspects of crowdsourcing;
* creativity and innovation in crowds;
* gamification of tasks to increase participation in tasks;
* participation models including factors such as competition,
  collaboration, transparency, customer participation, and
  crowdsourcing as ³flash mobs² for development;
* remuneration and pricing mechanisms;
* Q&A platforms such as StackOverflow;
* best practices for ³customers² and ³suppliers²;
* internal crowdsourcing models (for application within organizations);
* governance and control mechanisms for crowds;
* scaling crowdsourcing to dependable large-scale software development;
* boundaries and limits of software crowdsourcing; and
* characteristics of software development crowds ‹ who is the crowd,
  where do they come from, when do they work, and why do they
  participate? 


For more information about the focus, contact the guest editors:
* Klaas-Jan Stol, Lero / University of Limerick, klaas-jan.stol at lero.ie
* Thomas LaToza, George Mason University, tlatoza at gmu.edu
* Christian Bird, Microsoft Research, christian.bird at microsoft.com


SUBMISSION GUIDELINES
Manuscripts must not exceed 4,700 words including figures and tables,
which count for 250 words each. Submissions over these limits may be
rejected without refereeing. Articles deemed within the theme and scope
will be peer reviewed and subject to editing for magazine style, clarity,
organization, and space. Submissions should include the special issue¹s
name.

Articles should be novel, have a practical orientation, and be written in
a style accessible to practitioners. Overly complex, purely
research-oriented, or theoretical treatments aren¹t appropriate. IEEE
Software doesn¹t republish material published previously in other venues.

To submit an article:
https://mc.manuscriptcentral.com/sw-cs
(Please select ³SI:crowdsourcing4SE² as submission type).

For submission details:
software at computer.org

For general author guidelines:
https://www.computer.org/web/peer-review/magazines





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