[AISWorld] Abstract Announcement for International Journal of People-Oriented Programming (IJPOP) 4(2)

Steven Goschnick sgoschnick at swin.edu.au
Sun Sep 4 10:21:28 EDT 2016


Abstract Announcement for International Journal of People-Oriented Programming (IJPOP) 4(2)
The contents of the latest issue of:
International Journal of People-Oriented Programming (IJPOP)
Indexed by DBLP, Inspec... (more)<http://www.igi-global.com/journal/international-journal-people-oriented-programming/41021#indices>
Volume 4, Issue 2, July - December 2015
Indexed by: INSPEC
Published: Semi-Annually in Print and Electronically
ISSN: 2156-1796; EISSN: 2156-1788;
Published by IGI Global Publishing, Hershey, USA
www.igi-global.com/ijpop<http://www.igi-global.com/journal/international-journal-people-oriented-programming/41021>

Editor-in-Chief: Steve Goschnick (Swinburne University, Australia) and Leon Sterling (Swinburne University, Australia)

Note: The International Journal of People-Oriented Programming (IJPOP) has an Open Access option, which allows individuals and institutions unrestricted access to its published content. Unlike traditional subscription-based publishing models, open access content is available without having to purchase or subscribe to the journal in which the content is published. All IGI Global manuscripts are accepted based on a double-blind peer review editorial process.


GUEST EDITORIAL PREFACE

Special Issue on Modeling Human Activities

Peter Forbrig (Department of Computer Science, University of Rostock, Rostock, Germany), Anke Dittmar (Department of Computer Science, University of Rostock, Rostock, Germany)

To obtain a copy of the Guest Editorial Preface, click on the link below.
www.igi-global.com/pdf.aspx?tid=163929&ptid=118878&ctid=15&t=Special Issue on Modeling Human Activities<http://www.igi-global.com/pdf.aspx?tid=163929&ptid=118878&ctid=15&t=Special%20Issue%20on%20Modeling%20Human%20Activities>

ARTICLE 1

Modelling Human Activity in People-Oriented Programming with Metamodels

Steve Goschnick (Swinburne University of Technology, Melbourne, Australia), Leon Sterling (Swinburne University Centre for Computer and Engineering Software Systems (SUCCESS), Swinburne University of Technology, Melbourne, Australia), Liz Sonenberg (University of Melbourne, Melbourne, Australia)

People Oriented Programming (POP) is a new paradigm for developing individual-oriented software applications and associated devices that entails four defining elements. The first three elements call upon, respectively, the individual user: 1. As the central focus of a customised software artefact addressing their heterogeneous needs, described as ‘markets of one'. 2. As a self-ethnographer administering and using Cultural Probes, sensors, personal Role Models and Scenarios to gather their own data and requirements. 3. As end-user developers, coming up with their own solutions to match their personal needs, utilising user-friendly computer languages, development environments and software toolkits designed to make the user the centre of innovation in new product development. The fourth defining element of POP is the cognitive and emotion-led modelling behind the tools, techniques and frameworks upon which the user toolkits are built. The models are drawn from two perspectives that rely on Psychology: the Agent-Oriented paradigm and its connection with Cognitive Task Modelling; and from Emotion-led Modelling for requirements gathering. POP draws upon research from the analysis, design and development paradigms of software development, software engineering and from within HCI (Human Computer Interaction) including Task Analysis. Many user-friendly tools and coding environments exist that can service POP developers. However further research is needed to provide a broad selection of tools to cater for everybody interested. After defining the four elements of POP this paper concentrates on cognitive and emotion-led modelling of people's activities, examining meta-models drawn from Task Analysis and the Agent-Oriented paradigm. The meta-models are of interest in the service of the third element: to be used as foundational structures in building new, highly usable and well-engineered development tools for end-users to code or configure solutions that service their own needs. The ShaMAN meta-model is described and presented as a potential foundational structure.

To obtain a copy of the entire article, click on the link below.
www.igi-global.com/article/modelling-human-activity-in-people-oriented-programming-with-metamodels/163932<http://www.igi-global.com/article/modelling-human-activity-in-people-oriented-programming-with-metamodels/163932>

To read a PDF sample of this article, click on the link below.
www.igi-global.com/viewtitlesample.aspx?id=163932<http://www.igi-global.com/viewtitlesample.aspx?id=163932>

ARTICLE 2

Viewpoint Modelling with Emotions: A Case Study

Maheswaree Kissoon Curumsing (Swinburne University Centre for Computer and Engineering Software Systems (SUCCESS), Swinburne University of Technology, Melbourne, Australia), Antonio Lopez-Lorca (Swinburne University Centre for Computer and Engineering Software Systems (SUCCESS), Swinburne University of Technology, Melbourne, Australia), Timothy Miller (Department of Computing and Information Systems, University of Melbourne, Melbourne, Australia), Leon Sterling (Swinburne University Centre for Computer and Engineering Software Systems (SUCCESS), Swinburne University of Technology, Melbourne, Australia), Rajesh Vasa (Deakin Software and Technology Innovation Lab (DSTIL), Deakin University, Melbourne, Australia)

In modern software development, considering the viewpoints of stakeholders is an important step in building the right system. Over the past decade, several authors have proposed solutions to capture and model these viewpoints. While these solutions have been successful, one viewpoint they have largely ignored is the emotional viewpoint of stakeholders. Considering the emotional needs of stakeholders is important, because users' perceptions of a product are influenced by emotion as much as cognition. Building on their recent work in modelling the emotional goals of stakeholders, the authors extend an existing viewpoint framework to capture emotional viewpoints, and to carry these from early-phase requirements to detailed software design. They demonstrate this with a case study of an emergency alarm system for older people, presenting the entire suite of models for this case study.

To obtain a copy of the entire article, click on the link below.
www.igi-global.com/article/viewpoint-modelling-with-emotions-a-case-study/163933<http://www.igi-global.com/article/viewpoint-modelling-with-emotions-a-case-study/163933>

To read a PDF sample of this article, click on the link below.
www.igi-global.com/viewtitlesample.aspx?id=163933<http://www.igi-global.com/viewtitlesample.aspx?id=163933>

ARTICLE 3

Towards ProGesture, a Tool Supporting Early Prototyping of 3D-Gesture Interaction

Birgit Bomsdorf (Hochschule Fulda – University of Applied Sciences, Fulda, Germany), Rainer Blum (Hochschule Fulda – University of Applied Sciences, Fulda, Germany), Daniel Künkel (Hochschule Fulda – University of Applied Sciences, Fulda, Germany)

Development of gesture interaction requires a combination of three design matters: gesture, presentation, and dialog. However, in current work on rapid prototyping the focus is on gestures taking into account only the presentation. Model-based development incorporating gestures, in contrast, supports the gesture and dialog dimensions. The work on ProGesture aims at a rapid prototyping tool supporting a coherent development within the whole gesture-presentation-dialog design space. In this contribution, a first version of ProGesture is introduced. Here, gestures are specified by demonstrating the movements or they are composed of other gestures. The tool also provides a dialog editor, which allows gestures to be assigned to dialog models. Based on its executable runtime system the models and gestures can be tested and evaluated. In addition, gestures can be bound to first presentations or existing applications and evaluated in their context.

To obtain a copy of the entire article, click on the link below.
www.igi-global.com/article/towards-progesture-a-tool-supporting-early-prototyping-of-3d-gesture-interaction/163934<http://www.igi-global.com/article/towards-progesture-a-tool-supporting-early-prototyping-of-3d-gesture-interaction/163934>

To read a PDF sample of this article, click on the link below.
www.igi-global.com/viewtitlesample.aspx?id=163934<http://www.igi-global.com/viewtitlesample.aspx?id=163934>

________________________________
For full copies of the above articles, check for this issue of the International Journal of People-Oriented Programming (IJPOP) in your institution's library. This journal is also included in the IGI Global aggregated "InfoSci-Journals" database: www.igi-global.com/isj<http://www.igi-global.com/e-resources/infosci-databases/infosci-journals/>.
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CALL FOR PAPERS

Mission of IJPOP:

The primary mission of the International Journal of People-Oriented Programming (IJPOP) is to be instrumental in the improvement and development of the people-oriented programming, appealing to both academics and practitioners. It also educates a wider audience discussing the conceptualization, design, programming, configuration and orchestration of self-fashioned tools and products that ultimately suit the user's own unique needs and aspirations. The journal publishes original material of high quality concerned with the theory, concepts, techniques, methodologies and the tools that service a market-of-one—the empowered user.

Indices of IJPOP:

  *   Bacon's Media Directory
  *   Cabell's Directories
  *   DBLP
  *   Google Scholar
  *   INSPEC
  *   JournalTOCs
  *   MediaFinder
  *   ProQuest Advanced Technologies & Aerospace Journals
  *   ProQuest Computer Science Journals
  *   ProQuest Illustrata: Technology
  *   ProQuest SciTech Journals
  *   ProQuest Technology Journals
  *   The Index of Information Systems Journals
  *   The Standard Periodical Directory
  *   Ulrich's Periodicals Directory

Coverage of IJPOP:

Topics to be discussed in this journal include (but are not limited to) the following:


  *   Activity theory and modeling
  *   Agent meta-models, mental models
  *   Alert filter and notification software, automated task assistance
  *   Augmented reality, augmented interaction
  *   Automating personal ontologies, personalised content generation
  *   Client-side conceptual modeling
  *   Computational models from psychology
  *   Context-aware systems, location-aware computing, ubiquitous computing
  *   Cultural probes, self-ethnography
  *   End-user composition, end-user multi-agent systems
  *   Game development support tools
  *   Game mods, game engines, open game engines
  *   Home network applications
  *   Human-centered software development
  *   Interface generators, XML-based UI notation generators
  *   Interface metaphors
  *   Life logs, life blogs, feed aggregators
  *   Mashups, mashup tools, cloud mashups
  *   Model-driven design, didactic models, model-based design and implementation
  *   New generation visual programming
  *   Personal interaction styles, touch and gestures
  *   People-Oriented Programming (POP)
  *   People-Oriented Programming case studies
  *   Personal ontologies and taxonomies
  *   Personalisation, individualisation, market of one
  *   Personas and actors
  *   Real-time narrative generation engines
  *   Role-based modeling
  *   Service science for individuals
  *   Situated computation, social proximity applications
  *   Smart-phone mashups, home network mashups, home media mashups
  *   Software analysis & design, software process modeling
  *   Software component selection
  *   Speech and natural language interfaces
  *   Storyboarding, scenarios, picture scenarios
  *   Task flow diagrams, Task-based design
  *   Task models, task analysis, cognitive task models, concurrent task modeling
  *   Use case models, user interface XML notations
  *   User-centered design, usage-centered design
  *   User interface tools, XML-based UI notations
  *   User modelling, end user programming, end user development
  *   Wearable computing, bodyware
  *   Web-service orchestration, web-service co-ordination

Interested authors should consult the journal's manuscript submission guidelines www.igi-global.com/calls-for-papers/international-journal-people-oriented-programming/41021<http://www.igi-global.com/calls-for-papers/international-journal-people-oriented-programming/41021>



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