[AISWorld] CFP: Enterprise Systems and Gamification workshop- CENTERIS, Nov 8-10, Barcelona, Spain.

Moataz Mohamed Haddara hadmoa at westerdals.no
Tue May 30 06:55:29 EDT 2017


WORKSHOP TITLE: Enterprise Systems & Gamification

IMPORTANT DATES

Deadline for paper submission: June 19, 2017

Notification of acceptance/rejection: July 3, 2017

Revised version due date: July 24, 2017

Conference: November 8-10, 2017

WORKSHOP OBJECTIVE:

Enterprise Resource Planning (ERP) systems are fully integrated applications covering key functional areas, including: finance, procurement, supply chain, sales and marketing, and human resources. ERP systems are critical to IT departments at the companies implementing them. ERP implementation projects may vary in size, scope, methodology, and structure. The implementation process is challenging and requires a systematic and careful management and monitoring. While ERP systems represented a lucrative USD 82B market size in 2015, statistics show that considerably large number projects witnessed failures in meeting their allocated budgets and projected schedules! Failures could lead to bankruptcy in some cases, e.g., FoxMeyer Drugs' Bankruptcy.

ERP implementation projects are characterized by latency and setbacks due to delivery failures, and budget and time overruns. The implementation project is a complex scenario whereby tri-party relationship – vendor, partner, beneficiary [and sometimes management consulting as fourth player] - goes on for long periods i.e., months or years, in order to implement the system.

Research shows that, quite often, employees are not engaged in ERP implementations. Gamification could potentially turn this trend around and motivate employees through techniques using gaming scenarios and leaderboards. Gamification can be defined as the adoption of game mechanics into serious settings. Hence, implementing ERP system is a promising area where gamification could be highly utilized. For example, in a gamified accounts payable (AP) module, voucher entry users could be given invoice entry objectives in terms of quantity and quality. Scores for all clerks across locations are shared on a leaderboard. A gamified ERP has the potentials to exhibit better data entry, as well as, lesser errors.

WORKSHOP TOPICS AND AREAS OF INTEREST (not limited to):

·      The Gap: ERP systems – just as other Apps – have the potential to provide reward mechanisms in the forms of points, scores, badges, progress bars, expert designation, leaderboard rankings or other visual enticements which could demonstrate accomplishments or permit redemption for financial and/or non-financial incentives. Gamification has been increasingly used in association with sales, training, and testing domains. However, gamification has not been yet fully explored and investigated in the context of enterprise systems implementations.

The proven success of gamification at organizations, of changeable sizes and industries, signifies that it would be a viable option for those implementing enterprise systems. Accordingly, there exists a need for a theoretical framework, case studies, prototypical implementation and longitudinal studies exploring the topic.

·      Future research: Research is required to provide answers to questions such as: “how could gamification enhance the lifecycle of enterprise systems’ implementation hence enable organizations to become more efficient and attain higher ROI? ”. Related research questions may include:

- Which lifecycle phases of enterprise systems’ implementations are most likely to benefit the most from gamification?

- What are those potential benefits associated with the corresponding lifecycle phases?

- How gamification could support those lifecycle phases?

- How to measure and realize the anticipated added value of gamification to enterprise systems?

- How to gamify enterprise systems modules and associated business scenarios in order to enhance user experience and achieve higher adoption rates?

WORKSHOP SCIENTIFIC COMMITTEE

·       Asle Fagerstrøm, Associate Professor, Westerdals- Oslo School of Arts, Communication and Technology

·       Dag Håkon Olsen, Professor, University of Ager, Norway

·       Eli Hustad, Associate Professor, University of Agder, Norway

·       Jannicke Johansen, Assistant Professor, Westerdals- Oslo School of Arts, Communication and Technology

WORKSHOP CHAIRS:

·       Ahmed Elragal, ahmed <mailto:ahmed.elragal at ltu.se>. <mailto:ahmed.elragal at ltu.se>elragal at ltu <mailto:ahmed.elragal at ltu.se>. <mailto:ahmed.elragal at ltu.se>se <mailto:ahmed.elragal at ltu.se>, Luleå University of Technology, Sweden;

·       Moutaz Haddara, moutaz <mailto:moutaz.haddara at westerdals.no>. <mailto:moutaz.haddara at westerdals.no>haddara at westerdals <mailto:moutaz.haddara at westerdals.no>. <mailto:moutaz.haddara at westerdals.no>no <mailto:moutaz.haddara at westerdals.no>, Westerdals, Oslo School of Arts, Communication & Technology, Norway.

SUBMISSION TYPES AND GUIDELINES:

Submission link: https://easychair.org/conferences/?conf=esgworkshopcenteris2 <https://easychair.org/conferences/?conf=esgworkshopcenteris2>
Submissions can be one of the following types: full papers, short papers, poster papers and industry papers.

·       A full paper corresponds to a completed or finished research work, including the discussion of research results. A full paper should have between six and eight pages, considering the template and the guidelines provided. 

·       A short paper introduces preliminary results of ongoing research. A short paper should be between four to six pages in length, considering the template and the guidelines provided. 

·       A poster paper introduces initial research, ideas, and models at a discussion phase. A poster paper should be three pages in length.

·       An industry paper presents practical approaches to research, applications, tools, solutions, etc., aligned with the conference scope and topics. Page length can vary between four and six pages.

·       You can download all paper templates from the conference website, accessing the top menu option “Submissions→Submission guidelines”.

·       All papers must be written in English and only original contributions will be accepted. Papers must not have been published before, and not be under review for any other conference or publication.

·       Your paper must strictly respect the conference guidelines and the corresponding template (according to the submission type). We strongly recommend you to use the available templates as a basis for the edition of your paper.

·       Submissions will be reviewed on a double-blind review basis, so authors’ names and affiliations should not be included in the initial submission. This information should only be included in the final camera-ready version of accepted papers.

·       Based on the review results, a paper can be accepted for the type of the original submission (full paper, short paper, poster paper or industry paper), or for a different type. This means that, for instance, full papers can be accepted as short papers or poster papers only, and that short papers can be accepted as poster papers. Authors will berequired to adjust the paper length according to the type of acceptance. 

·       All papers accepted as full or short papers will be published in the conference proceedings to be published by Elsevier as a Procedia Computer Science volume (which isindexed by Scopus and ISI Thomson Reuters Conference Proceedings Citation Index) and will be available on Sciverse ScienceDirect. Poster papers and industry papers will be published in a conference book of abstracts, industry and poster papers (with ISBN).

·       Authors of selected papers will be invited to extend the paper for publication in international journals and in edited books. For more detailed information, please visit the conference website.

·       Authors of accepted full, short and industry papers will see their paper included in the conference program and scheduled for presentation and discussion. 

·       Authors of accepted poster papers must also prepare and print a poster to be exhibited during the conference, following the template available at the conference website. Posters are presented and orally discussed during a poster session.

Please use the conference management system (OpenConf) available from the website to submit your workshop paper. To do this accordingly, please follow the steps below:

1.Just click on “Submit a paper” at one of the shortcut links available on the conference website;

2.Once redirected to our OpenConf conference management system, choose “Make Submission” in the Authors section;

3.Fill in your submission data, including title, authors and contact author. At the “Topic Areas” section, be sure to select the single topic named after this workshop title;

4.Fill in the remaining info for your submission, upload your submission file and click “Make Submission”.

VENUE

Barcelona is a vibrant city, with many attractions ranging from fine arts and culture to stunning architecture and unforgettable cuisine. The works of Gaudi, as Park Guell, Casa Mila, and La Sagrada Familia, and others from Lluis Domenech i Montaner, like Palau de La Musica Catalana and Hospital de La Santa Creu i de Sant Pau are inscribed on UNESCO's World Heritage List. The famous and busy Ramblas with its open markets, street artists and delicious tapas also contribute to a delightful and very cosmopolitan city that can surprise everyone.

Learn more about touring, entertainment, fine dining, and nightlife Barcelona has to offer at http <http://www.barcelona.com/>:// <http://www.barcelona.com/>www <http://www.barcelona.com/>. <http://www.barcelona.com/>barcelona <http://www.barcelona.com/>. <http://www.barcelona.com/>com <http://www.barcelona.com/>.

 





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