[AISWorld] Announcing the publication of issue 10 (3) of AIS Transactions on Human-Computer Interaction

Galletta, Dennis GALLETTA at pitt.edu
Mon Oct 1 01:56:43 EDT 2018


On this cool, partly cloudy fall evening in Pittsburgh, we have the third of four issues in our 10th volume of AIS Transactions on HCI (THCI) hot off the presses. It is difficult to believe that our 10th uninterrupted year is already three-fourths complete.



Authors might be interested to note that in the past year, thanks to financial support from AIS, as well as work by our managing editor Greg Moody and my research assistant Dimitar Kunev, we assigned DOI numbers to all documents for our entire publication history. Authors of all THCI papers back to Volume 1, Issue 1, will be able to precisely identify their papers from now on. The new DOI codes have been added to all of the PDF files and to our digital library. If you see any problems with a DOI code, please let us know.



Our quest for SCOPUS indexing continues. We have received some feedback and advice from SCOPUS and we will work on gaining this indexing as soon as possible.



You are welcome to freely download the papers from this issue and other issues by visiting the AIS E-Library, or the direct links below. You can go directly to our journal at the following: http://aisel.aisnet.org/thci/



This September issue has two high-quality papers outlined below.



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In this issue (Volume 10, Issue 3)

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Paper 1:



Treiblmaier, Horst; Putz, Lisa-Maria; and Lowry, Paul Benjamin (2018) "Research Commentary: Setting a Definition, Context, and Theory-Based Research Agenda for the Gamification of Non-Gaming Applications," AIS Transactions on Human-Computer Interaction (10) 3, pp. 129-163 DOI: 10.17705/1thci.00107



Available at: https://aisel.aisnet.org/thci/vol10/iss3/1

Abstract:



As a nascent area of study, gamification has attracted the interest of researchers in several fields, but such researchers have scarcely focused on creating a theoretical foundation for gamification research. Gamification involves using game-like features in non-game contexts to motivate users and improve performance outcomes. As a boundary-spanning subject by nature, gamification has drawn the interest of scholars from diverse communities, such as information systems, education, marketing, computer science, and business administration. To establish a theoretical foundation, we need to clearly define and explain gamification in comparison with similar concepts and areas of research. Likewise, we need to define the scope of the domain and develop a research agenda that explicitly considers theory's important role. In this review paper, we set forth the pre-theoretical structures necessary for theory building in this area. Accordingly, we engaged an interdisciplinary group of discussants to evaluate and select the most relevant theories for gamification. Moreover, we developed exemplary research questions to help create a research agenda for gamification. We conclude that using a multi-theoretical perspective in creating a research agenda should help and encourage IS researchers to take a lead role in this promising and emerging area.



Paper 2:



Bacic, Dinko and Henry, Raymond (2018). Task-Representation Fit's Impact on Cognitive Effort in the Context of Decision Timeliness and Accuracy: A Cognitive Fit Perspective. AIS Transactions on Human-Computer Interaction, 10(3) pp. 164-187. DOI: 10.17705/1thci.00108



Available at: https://aisel.aisnet.org/thci/vol10/iss3/2  (note: at this time there is a technical problem with the PDF and we are hoping to resolve it soon)



Abstract:



Cognitive fit theory (CFT) has emerged as a dominant theoretical lens to explain decision performance when using data representations to solve decision making tasks. Despite the apparent consensus regarding cognitive effort's theoretical criticality in CFT-based research, researchers have made limited attempts to evaluate and empirically measure cognitive effort and its impact. Unlike prior CFT-based literature that has theorized only the role of cognitive effort, in our empirical study, we presented information and tasks to 68 participants and directly measured cognitive effort to understand how cognitive fit impacts it and how it impacts decision performance. We found that 1) cognitive fit had an impact on cognitive effort only for more complex tasks and 2) cognitive effort had an impact on decision performance time but not on decision performance accuracy. These findings enhance our understanding of an established IS theory and encourage more research on the cognitive underpinnings of CFT.



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Call for Papers

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THCI is one of the journals in the AIS (Association for Information Systems) e-library at http://aisel.aisnet.org/thci. THCI is a high-quality peer-reviewed international scholarly journal on Human-Computer Interaction. As an AIS journal, THCI is oriented to the Information Systems community, emphasizing applications in business, managerial, organizational, and cultural contexts. However, it is open to all related communities that share intellectual interests in HCI phenomena and issues. The editorial objective is to enhance and communicate knowledge about the interplay among humans, information, technologies, and tasks in order to guide the development and use of human-centered Information and Communication Technologies (ICT) and services for individuals, groups, organizations, and communities.



To increase awareness and readership, THCI is still freely available to everyone during its initial years of publishing. You can find information related to all aspects of THCI at its website (http://aisel.aisnet.org/), including how to submit. We would like to thank AIS <http://home.aisnet.org/> Council for its continued support of the journal. And, as always, we are happy to announce that we have published the journal on time for every issue, and are building a strong case for a solid impact factor when released by SSCI and Scopus in the near future.



Topics of interest to THCI include but are not limited to the following:



*   The behavioral, cognitive, motivational and affective aspects of human and technology interaction

*   User task analysis and modeling; fit between representations and task types

*   Digital documents/genres; human information seeking and web navigation behaviors; human information interaction; information visualization

*   Social media; social computing; virtual communities

*   Behavioral information security and information assurance; privacy and trust in human technology interaction

*   User interface design and evaluation for various applications in business, managerial, organizational, educational, social, cultural, non-work, and other domains

*   Integrated and/or innovative approaches, guidelines, and standards or metrics for human centered analysis, design, construction, evaluation, and use of interactive devices and information systems

*   Information systems usability engineering; universal usability

*   The impact of interfaces/information technology on people's attitude, behavior, performance, perception, and productivity

*   Implications and consequences of technological change on individuals, groups, society, and socio-technical units

*   Software learning and training issues such as perceptual, cognitive, and motivational aspects of learning

*   Gender and information technology

*   The elderly, the young, and special needs populations for new applications, modalities, and multimedia interaction

*   Issues in HCI education

The language for the journal is English. The audience includes international scholars and practitioners who conduct research on issues related to the objectives of the journal. The publication frequency is quarterly: 4 issues per year to be published in March, June, September, and December. The AIS Special Interest Group on Human-Computer Interaction (SIGHCI, http://sigs.aisnet.org/SIGHCI/) is the official sponsor of THCI.



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Please visit the links above or the links from our AIS THCI page (http://aisel.aisnet.org/thci/) for details on any current or emerging special issue calls that will be announced in the future. Please keep checking our home page to see what is brewing! If you have an idea for a special issue, please drop us a line any time.



Sincerely,

Dennis Galletta and Paul Benjamin Lowry, co-Editors in Chief

Gregory D. Moody, Managing Editor


DG

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Dennis F. Galletta                      Professor of Business Administration
University of Pittsburgh                       Ben L. Fryrear Faculty Fellow
282a Mervis Hall                         and Director, Katz Doctoral Program
Phone +1 412-648-1699                       Katz Graduate School of Business
Fax +1 412-624-3633                                    Pittsburgh, PA  15260
E-mail: galletta @ pitt.edu                 homepage: www.pitt.edu/~galletta<https://na01.safelinks.protection.outlook.com/?url=http:%2F%2Fwww.pitt.edu%2F~galletta&data=01%7C01%7Cgalletta%40katz.pitt.edu%7C6c38ed63ff2044c895ff08d59e9c6746%7C9ef9f489e0a04eeb87cc3a526112fd0d%7C1&sdata=mn%2FzK1thKeKZbxjEYBTPliXPQVEgsHl%2FsmrE3YU9V6g%3D&reserved=0>
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