[AISWorld] CFP: Frontiers in VR - Special Topic on "Immersive Reality and Personalized User Experiences"
pgerman
pgerman at cs.ucy.ac.cy
Wed Dec 2 07:43:48 EST 2020
CFP for the journal "Frontiers in Virtual Reality”, special topic
"Immersive Reality and Personalized User Experiences"
Full details and submission system:
https://www.frontiersin.org/research-topics/14702/immersive-reality-and-personalized-user-experiences
# SUBMISSION DEADLINES*
- Abstract: 21 February 2021 (optional)**
- Manuscript: 31 May 2021
* Submissions will be reviewed and processed as soon as they are
submitted
** We would highly encourage authors to consider submitting an abstract
helping Editors to provide feedback early regarding the fit of the
expected manuscript within the Research Topic
Keywords: Immersive Reality, Immersive Spaces, Virtual Reality,
Augmented Reality, Personalization, User Experience, Gamification,
Artificial Intelligence
# ABOUT THIS RESEARCH TOPIC
The everlasting convergence of digital innovation and user experience
has upgraded the Immersive Reality (IR) technologies to a new
multidimensional communication medium that provides new opportunities,
activities, processes, and services. Researchers, designers and
practitioners employ various approaches and methodologies that may
regard the technology or the human more prominently in the creation
process of high-fidelity IR simulations that aim to achieve a
sustainable state of presence for the end-user. The big challenge is to
build immersive spaces that consider collectively intangible aspects
influenced by the individual differences and technology-related
concepts; generating personalized experiences and ensuring the expected
engagement and satisfaction.
Immersive Reality (IR) technologies provide an unprecedented potential
of integrating the users’ physical reality with virtuality, when they
execute tasks and actions towards accomplishing specific goals. This
reality-virtuality continuum aims at enriching the users’ experience,
view and understanding by offering the opportunity to (a) visualize
different concepts in real time and interact intuitively with them in a
simulation or “hybrid” world, and (b) make information and knowledge
more accessible through experiential learning methods and techniques.
During the years it is evident that embracing a standard viewpoint on
given users’ activities in immersive spaces may not always facilitate
ultimately the successful attainment of presence and engagement, or even
worse, there is a high risk of overwhelming the users, creating
confusion and frustration during interaction. Hence, it is of paramount
importance to appreciate the added value of human-centered adaptation
and personalization empowered by artificial intelligence techniques
and/or game-based/gamification mechanics and methods that is also highly
recognized in regard to more traditional environments of interaction, as
is the Web. Related applications and systems use the human individual
differences in their core models, track and analyze user behavior,
preferences, feedback, and characteristics to make predictions or
adjustments, delivering unique, personalized experiences regarding the
content presentation and navigation increasing the users’ engagement,
effectiveness and efficiency during tasks execution.
The main focus of this Research Topic lies in the cross-borders of the
aforementioned disciplines for designing and developing solutions that
adhere to:
(a) human-centered models and personalization mechanisms that will be
able to regulate information processing factors, perception and
engagement of users when interacting with substantial amount of
information as well as to create best-fit immersive experiences to the
benefit of the unique user;
(b) persuasive strategies and technologies for behavior change that can
automatically adapt the content and interaction process on the users’
goals and tasks;
(c) game-based or gamified elements, such as scoring, badges, timed
activities and rewards, helping improve motivation, concentration,
learning and positive attitude of users while accomplishing their goals;
and
(d) artificial intelligence algorithms and interaction principles
through the IR technologies that can handle the increasing complexity of
data structures by facilitating access to the right data at the right
time, intelligent support during exploration and analytics for
predictive and proactive actions; while at the same time reducing
cognitive-load errors or runtime experience problems.
# CONTRIBUTIONS
This Research Topic aims at original work in the area of human-centered
immersive spaces, IR technologies and simulations of interaction with a
focus on human behavior at the individual or group level. It showcases
empirical, basic and applied research on the human behavior and IR
dynamics of the intuitive interaction between humans and technology,
covering a broad spectrum of domains like Education, Journalism and
Communication, Healthcare, Commerce, etc. Literature reviews that
summarize the current state of research scientific works on a relevant
topic will also be accepted.
# TOPICS OF INTEREST
Include, but are not limited to:
- Human Behavior Modeling and Artificial Intelligence for
Personalization, Persuasion, and Gamification in Immersive Spaces
- Novel Human-centered IR Interaction Concepts and User Interfaces
- Human-centered Intelligent Algorithms for IR Content Recommendation
and Delivery
- Persuasive Strategies and Technologies for Behavior Change in IR
Technologies
- Gamification Concepts and Techniques in Human-centered IR Technologies
- Security, Privacy and Ethical Issues in AI-enabled Human-centred IR
Technologies
- Simulation, Evaluation and Validation of Human-centred IR technologies
and Immersive Spaces
- Assessment of Attention, Distraction, Engagement, Immersion, and
Presence in Immersive Spaces
- Design and implementation of Human-centred IR technologies in domains
like Education, Journalism, Healthcare, Commerce, etc.
# PUBLISHING WITH FRONTIERS
Manuscripts will be peer reviewed, and if accepted for publication, are
subject to publishing fees
(https://www.frontiersin.org/about/publishing-fees ), which vary
depending on the article type. A discount or waiver can be applied for
(https://frontiers.qualtrics.com/jfe/form/SV_51IljifwFBXUzY1) and all
applications are considered.
Frontiers collaborate with many leading universities making the Open
Access publishing process even more accessible for authors. For more
details here:
https://www.frontiersin.org/about/institutional-membership.
Important Note: All contributions to this Research Topic must be within
the scope of the section and journal to which they are submitted, as
defined in their mission statements. Frontiers reserves the right to
guide an out-of-scope manuscript to a more suitable section or journal
at any stage of peer review.
# RESEARCH TOPIC EDITORS
Panagiotis Germanakos, SAP SE, Germany -- panagiotis.germanakos at sap.com
Constantinos Mourlas, National and Kapodistrian University of Athens,
Greece -- mourlas at media.uoa.gr
Catherine Sotirakou, University of Vienna, Austria --
cathrinesot at gmail.com
Hajo Boomgaarden, University of Vienna, Austria --
hajo.boomgaarden at univie.ac.at
Simon Richir, Arts et Métiers ParisTech, Angers, France --
simon.richir at ensam.eu
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