[AISWorld] CFP PACIS 2022 IS Education and e-Learning Track

Kem zzkkem at gmail.com
Mon Feb 21 11:14:37 EST 2022


CFP PACIS 2022 IS Education and e-Learning Track

The explosion of digital technologies has impacted the whole sector of IS
education and e-learning, where education providers, practitioners, and
researchers explore and evaluate new ways to accommodate the demands of
learners. The emerging learning context, changing social environment and
the appropriate choice of technologies are now at the center of challenges.

Eyeing at the intersection of information systems and pedagogy, this track
will address the opportunities and challenges created by digital
technologies as a new pedagogical tool in IS Education and e-Learning. On
the one hand, this track discusses innovative approaches that integrate
emerging technologies to improve learners’ experiences and outcomes. On the
other hand, this track also shed light on the threats and challenges
currently faced by IS education and e-learning and the coping strategies
used to deal with them. Due to the COVID-19 pandemic, e-learning has become
one of the most important components of all educational institutions around
the world. We particularly welcome submissions addressing the
implementation of cutting-edge technologies (e.g., AI, VR/AR, Cloud
computing, Big data analytics, etc.) in education, and exploring innovative
IS educational practices during the COVID-19 pandemic, such as
microlearning, gamification of learning, flipped classrooms, etc.

We hope this track can bring new teaching approaches and methods to the IS
field and provide new learning experiences for students in IS as well as
other disciplines. The focus of the track thus is on new and innovative
approaches to curriculum, course design, pedagogy, and practice. In spite
of this, this track aims at providing a valuable and informative platform
for various stakeholders to present and discuss IS education and
e-learning. We welcome high-quality research papers on any major topic of
IS education and e-learning. All research methods and approaches addressing
the key issues in IS education and e-learning are welcomed.

Research areas of interest include, but are not limited to:

   - IS curriculum design, innovation and model curricula
   - Innovative pedagogical approaches and evaluation in IS education
   - COVID-19 and e-learning innovation
   - Dark sides of IT in IS education and e-learning
   - Edutainment, gamification of learning
   - Educational big data and learning analytics
   - Social attentive user interfaces for e-learning
   - Autodidactism or self-learning in IS education
   - Workplace and lifelong education for IS discipline
   - IT-enabled (e.g., Mobile technology, VR/AR, AI, blockchain, etc.)
   innovative learning environments (e.g., MOOC, blended learning,
   microlearning and fragmented courses, smart and personalized education,
   collaborative Learning, etc.).


Dr. Kem Zhang
Lakehead University
https://scholar.google.ca/citations?user=Cgl2JKEAAAAJ&hl=en


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