[AISWorld] CFP | GamiFIN 2023 | Paper Deadline 20th of Dec | 7th Annual International Conference on Gamification | Lapland, Finland

Juho Hamari jujohama at gmail.com
Mon Oct 10 14:34:41 EDT 2022


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7th Annual International GamiFIN Conference 2023
April 18 - April 21, 2023, Levi, Finland.
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GamiFIN will again be held in the snowy and magical Lapland of
Finland, 200 km north from the Arctic Circle.

- Conference website: http://gamifinconference.com/
- Full CFP and instructions: http://gamifinconference.com/cfp2023/

GamiFIN 2023 conference welcomes paper submissions, posters, and
doctoral consortium applications.

=== IMPORTANT DATES ===
- December 20th, 2022: Full papers submission deadline
- February 6th, 2023: Notifications of acceptance/rejection sent to authors
- February 13th, 2023: Submissions deadline for posters and doctoral
consortium notes
- February 20th, 2023: Deadline for camera-ready full papers
- February 20th, 2023: Notification of acceptance for posters and
doctoral consortium
- March 5th, 2023: Registration deadline for all presenters
- April 18-21, 2023: Conference

=== THEMES ===
Gamification is a multi-faceted phenomenon that affects many domains
of human life. Therefore, we welcome submissions related to this ludic
transformation of reality under several domains and related (but not
limited) to the following keywords:

- Users: e.g., Engagement, experience, user types
- Education: e.g., Gamification in education, serious games,
game-based learning, games & math
- Media: e.g., Esports, streaming, social media and gamification,
gamification in journalism & media
- Commerce: e.g., Business models, free-to-play, gambling,
gamification in marketing/advergaming
- Work: e.g., Organizational gamification, gameful work, gamification
in leadership, playbour
- Technology: e.g., Virtual reality, augmented reality, internet of
things, wearables, AI, machine learning, privacy, security
- Toys & play: e.g., Toy play, toy design/creation, toys in education,
internet of toys, toyfication, roleplay
- Health: e.g., Quantified self, games & gamification for health,
COVID-19, mental health
- Culture: e.g., Ludification, history of games and gamification,
gamification in society, social structures, storification
- Environment/Climate: Bioeconomy, climate-change engagement,
circularity, human/forest interactions
- Governance: e.g., democracy, participation, law enforcement,
e-justice, cyber forensics, urban planning, smart and playable cities,
surveillance
- Design: e.g., Design principles, design methods, designing
gamification, gamification artefacts, playful and speculative design
- Theories/concepts/methods: Contributions to science around gamification
- Critical approach to gamification: detrimental effects of
gamification or metrification, aspects of poor quality of gamification
and gamification research, extrinsic control, panopticon society,
de-gamification
- Esports & exergaming: e.g., players/users, health, law, coaching,
governance, business models and sponsorship, cultural expression,
platforms

=== GENERAL INFORMATION

Welcome to join us in Lapland, featuring incredible Finnish scenery,
nature, and winter activities. We hope all of our guests take the time
to enjoy the surroundings and activities provided by this unique and
exotic location. Organized winter activities before and/or after the
main conference days will be announced later.

GamiFIN is a leading international conference for gamification
research. The conference is chaired by the professor of gamification
Juho Hamari and co-chaired by Assistant Professors Oğuz 'Oz' Buruk and
Nannan Xi.

The conference is organized by the Gamification Group and past
keynotes have included notable scholars from the field of Gamification
such as Lennart Nacke, Frans Mäyrä, Sebastian Deterding, Richard
Landers and T.L. Taylor. Keynotes of GamiFIN 2023 will be announced at
a later date.

The GamiFIN conference will offer an entry to the Gamification
Publication Track (http://gamifinconference.com/gamification-track/).
The gamification publication track is a one of a kind, “gamified” way
to develop your research paper through GamiFIN conference, HICSS
Gamification Track and toward the eventual publication in an
associated journal issue. The aim of the gamification publication
track is to increase the predictability and rigorousness of the
peer-review and publication processes by providing a concise review
continuum and discussion with peers.

=== PROCEEDINGS, PUBLICATIONS & PRESENTATIONS

Accepted papers will be sent for consideration for publication in CEUR
Workshop Proceedings in the GamiFIN Conference volume. CEUR-WS.org is
a free open-access publication service and recognized ISSN publication
series, ISSN 1613-0073.

=== CONTACTinfo at gamifinconference.com


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