<div dir="ltr"><p style="text-align:center" align="center"><span lang="EN-CA">Using Game Design in IS Development</span><br>
<span lang="EN-CA"></span></p>
<p style="text-align:center" align="center"><br>
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<p style="text-align:justify"><span lang="EN-CA">Minitrack co-chairs:</span></p>
<p style="text-align:justify"><span lang="EN-CA">Kafui Monu, University of British Columbia,
<a href="https://www.mail.ubc.ca/owa/redir.aspx?C=-Yd34h5WKE63oeHPCs0B3jV5Wrbi5NAIYuOg8Y0Diz0ZA7m1VqYaw0FBDdf2bD1N0Hh3hrbCcgk.&URL=mailto%3akafui.monu%40sauder.ubc.ca" target="_blank">
kafui.monu@sauder.ubc.ca</a></span></p>
<p style="text-align:justify"><span lang="EN-CA">Paul Ralph, Lancaster University,
<a href="https://www.mail.ubc.ca/owa/redir.aspx?C=-Yd34h5WKE63oeHPCs0B3jV5Wrbi5NAIYuOg8Y0Diz0ZA7m1VqYaw0FBDdf2bD1N0Hh3hrbCcgk.&URL=mailto%3ap.ralph%40lancaster.ac.uk" target="_blank">
p.ralph@lancaster.ac.uk</a></span></p>
<p style="text-align:justify"><span lang="EN-CA"><br>
</span></p>
<p style="text-align:justify"><span lang="EN-CA">Track Description</span></p>
<p style="text-align:justify"><span lang="EN-CA">We are living in a 
world where many workers, employers and customers find the highly 
interactive medium of video games to be as common as television and 
film. This poses new challenges for businesses since their
 stakeholders are starting to demand an increased level of interactivity
 and engagement. This new and exciting area has had analogs in education
 and science but few researchers have focused on precisely how the 
designs of these systems influence non-game contexts.
<br>
</span></p>
<p style="text-align:justify"><span lang="EN-CA">
</span></p>
<p style="text-align:justify"><span lang="EN-CA">Since games are 
information systems, IS research can aid the development of these 
gamified systems; areas of information systems research such as 
interface design, system analysis, IS development can inform the
 use of game-like systems in businesses. Game design may also inform 
more traditional areas of information system research. For instance, 
recent work has investigated how business software vendors use 
gamification to aid in the adoption and use of enterprise
 information systems. <br>
</span></p>
<p style="text-align:justify"><span lang="EN-CA">
</span></p>
<p><span lang="EN-CA">This mini-track is designed to provide a forum for
 researchers how investigate how game design affects non-game IS 
development and how traditional IS research can be used to inform game 
design and development. We are interested in a variety
 of research, including case studies, empirical lab studies and action 
research. </span>
</p>
<p><span lang="EN-CA"><br>
</span></p>
<p><span lang="EN-CA">Topics of interest include:</span></p>
<p style="margin:0cm 0cm 0.0001pt;line-height:150%"><span lang="EN-CA"> - Game Design Thinking</span></p>
<p style="margin:0cm 0cm 0.0001pt;line-height:150%"><span lang="EN-CA"> - Video Game Development</span></p>
<p style="margin:0cm 0cm 0.0001pt;line-height:150%"><span lang="EN-CA"> - Gamification</span></p>
<p style="margin:0cm 0cm 0.0001pt;line-height:150%"><span lang="EN-CA"> - Serious Games</span></p>
<p style="margin:0cm 0cm 0.0001pt;line-height:150%"><span lang="EN-CA"> - Pervasive Games</span></p>
<p style="margin:0cm 0cm 0.0001pt;line-height:150%"><span lang="EN-CA"> - Game Design Theory </span></p>
<p style="margin:0cm 0cm 0.0001pt;line-height:150%"><span lang="EN-CA"> </span></p>
<p style="margin:0cm 0cm 0.0001pt;line-height:150%"><span lang="EN-CA">Deadline for submission is March 1<sup>st</sup>, 2014. To submit a paper, please follow the directions at
<a href="https://www.mail.ubc.ca/owa/redir.aspx?C=-Yd34h5WKE63oeHPCs0B3jV5Wrbi5NAIYuOg8Y0Diz0ZA7m1VqYaw0FBDdf2bD1N0Hh3hrbCcgk.&URL=http%3a%2f%2famcis2014.aisnet.org%2findex.php%2fcall-for-papers" target="_blank">
http://amcis2014.aisnet.org/index.php/call-for-papers</a>.</span></p>
<br><br>-- <br><div dir="ltr">Kafui Monu, PhD.<br>Sauder School of Business (Management Information Systems)<br>University of British Columbia</div>
</div>