[AISWorld] Call for Chapter Proposals: Holistic Perspectives in Gamification for Clinical Practice

Bengisu Tulu bengisutulu at gmail.com
Wed Dec 11 10:59:25 EST 2013


Holistic Perspectives in Gamification for Clinical Practice

1st Call for Chapter Proposals
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Chapter proposal submission deadline: January 30, 2014
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Dear Colleagues,

It is our pleasure to invite you to consider contributing to this research
topic:
http://www.igi-global.com/publish/call-for-papers/call-details/1163

Chapter proposals of one page clearly explaining the mission and concerns
of the proposed chapter are accepted until January 30, 2014.

Proposals should be sent in Word format or PDF to xnovakd1 at labe.felk.cvut.cz

Please feel free to forward this message to colleagues / peers who might
be interested.

Kind regards,
Daniel Novak & Bengisu Tulu & Havar Brendryen

---------- Introduction
Games in healthcare have rapidly emerged over the past decade as a
potential tool to promote health and wellness among various populations.
Most health games use the concept of gamification to engage patients in
better managing their own care or to promote adherence to clinical care,
but the concept can also be applied to primary prevention. Gamification is
a broad term that refers to the use of game thinking and game mechanics in
a non-game context to engage users and solve problems. Gamification is used
in a variety of applications and processes to improve user engagement,
return on investment, data quality, timeliness, and learning. The best
examples of gamification in healthcare are in the wellness area, where
games encourage exercise by turning physical activity into a game and by
delivering health interventions for smoking cessation and medication
adherence. Mobile phones have been shown to be effective platforms for
health games due to rapid adoption rates and continuous proximity to the
patients. Moreover, the use of mobile phones has clear advantages, as many
health gadgets such as heart rate monitors, blood pressure cuffs, and
glucometers are now able to communicate with mobile devices easily (e.g.,
Nike+Fuelband and RunKeeper, which incorporate GPS services). While this
concept is still in its infancy, we claim that gamification will become an
increasingly used framework in healthcare.

---------- Objective
The overall objectives of this book are (1) to cover the current state and
practice in health games and use of gamification in healthcare, (2) to
advance understanding with respect to how health games contribute to
behavior change, patients' self management of care, and adherence to care,
(3) to explore future opportunities and uses of gamification in eHealth,
particularly in mHealth, and (4) to discuss challenges and limitations of
gamification in healthcare. The book will include review studies, empirical
evidence-based medicine studies and pilots highlighting practical clinical
experience related to game-based approaches, and design studies
highlighting critical design elements for health games.

---------- Target Audience
This book will be of particular value to academics, researchers,
clinicians, general practitioners, government officials, and business
organizations (e.g., executives, marketing professionals, resource
managers, etc.)—and even patients—working, participating, or interested in
fields related to mobile health or health games. Students of Informatics,
Medicine, Health Psychology, Public Health, Social Media, and Management
will benefit from the research studies, reviews, cases, pilots, and
analyses therein.

---------- Recommended Topics
- Reviews of the current state of Gamification in Healthcare Technological
perspectives and design studies that emphasize IT architectures, personal
health records, software development, medical gadgets,
eHealth records, location aware applications
- Empirical studies and pilots that focus on clinical applications of
health games self-management, social media, behaviour change interventions
targeting smoking cessation, alcohol, diet, physical acitivty
etc., telemedicine services, applications in medicine, wellness, chronic
disease management
- Considerations and Issues such as stakeholder analysis, social,
behavioral and psychological considerations,ethical and legal
consideration managerial issues,business models,security, privacy, and
trust,drop out from interventions engagement within e-health
interventions,the recruitment process (challenges with dissemination
etc), reviews (systematic, scoping, etc.)

---------- Submission Procedure
Researchers and practitioners are invited to submit a 1-page chapter
proposal on or before January 30, 2014 clearly explaining the objectives of
the proposed chapter and how the proposed chapter fits with this call.
Authors of accepted proposals will be notified by May 15, 2014 about the
status of their proposals and sent chapter guidelines. Full chapters are
expected to be submitted by June 30, 2014. All submitted chapters will be
peer reviewed using a double-blind review process. Contributors may also be
requested to serve as reviewers for this project.

---------- Publisher
This book is scheduled to be published by IGI Global (formerly Idea Group
Inc.), publisher of the "Information Science Reference" (formerly Idea
Group Reference), "Medical Information Science Reference," "Business
Science Reference," and "Engineering Science Reference" imprints. For
additional information regarding the publisher, please visit
www.igi-global.com. This publication is anticipated to be released in 2015.

---------- Important Dates
- Proposal Submission Deadline (about 1 page – 500 words): January 30, 2014
- Notification of Proposal Acceptance: May 15, 2014
- Full Chapter Submission: June 30, 2014
- Review Results Returned: August 30, 2014
- Revised Chapter Submission: September 30, 2014
- Final Acceptance Notifications: October 15, 2014
- Camera Ready Chapter Submissions: October 30, 2014

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For any questions, please contact the editors:

Dr. Daniel Novak
Czech Technical University in Prague,Czech Republic

Dr.Bengisu Tulu
Worcester Polytechnic Institute,USA

Dr. Havar Brendryen
University of Oslo, Norway

xnovakd1 at labe.felk.cvut.cz

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http://www.igi-global.com/publish/call-for-papers/call-details/1163
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