[AISWorld] ToC of IJITSA 8(2)

mmora at securenym.net mmora at securenym.net
Mon May 18 12:57:21 EDT 2015


Abstract Announcement for International Journal of Information
Technologies and Systems Approach (IJITSA) 8(2)
The contents of the latest issue of:
International Journal of Information Technologies and Systems Approach
(IJITSA)
Volume 8, Issue 2, July - December 2015
Published: Semi-Annually in Print and Electronically
ISSN: 1935-570X; EISSN: 1935-5718;
Published by IGI Global Publishing, Hershey, USA
www.igi-global.com/ijitsa

Editor(s)-in-Chief: Manuel Mora (Universidad Autónoma de Aguascalientes,
Mexico)

Note: There are no submission or acceptance fees for manuscripts submitted
to the International Journal of Information Technologies and Systems
Approach (IJITSA). All manuscripts are accepted based on a double-blind
peer review editorial process.

GUEST EDITORIAL PREFACE

Special Issue on Human Computer Interaction: A Systems Approach

Carina S. Gonzalez (Universidad de La Laguna, La Laguna, Spain), Cesar A.
Collazos (Universidad del Cauca, Cauca, Colombia), Habib M. Fardoum (King
Abdulaziz University, Mecca, Saudi Arabia)

To obtain a copy of the Guest Editorial Preface, click on the link below.
www.igi-global.com/pdf.aspx?tid=128822&ptid=118491&ctid=15&t=Special Issue
on Human Computer Interaction: A Systems Approach

ARTICLE 1

Usability and User Experience: What Should We Care About?

Cristian Rusu (Pontificia Universidad Católica de Valparaíso, Valparaíso,
Chile), Virginica Rusu (Universidad de Playa Ancha, Valparaíso, Chile),
Silvana Roncagliolo (Pontificia Universidad Católica de Valparaíso,
Valparaíso, Chile), Carina González (Universidad de La Laguna, La Laguna,
España)

Human – Computer Interaction (HCI) should be a basic part of the formative
process of all Computer Science (CS) professionals. Usability and User
Experience (UX) were (re)defined by many authors and well recognized
standards. UX is usually considered as an extension of usability. To move
from usability to UX seems to be a tendency lately. The lack of generally
agreed formal definitions of HCI/usability/UX may have consequences on
their development and recognition among CS communities, especially in
regions where HCI is poorly developed, as Latin America. Practical
activities are fundamental in complementing the theoretical foundations of
HCI/usability/UX. The practice is usually more appealing and persuasive
than the theory. The gap between HCI/usability/UX research and practice
may be reduced by applied research, problem – oriented, or at least based
on real case studies.

To obtain a copy of the entire article, click on the link below.
www.igi-global.com/article/usability-and-user-experience/128824

To read a PDF sample of this article, click on the link below.
www.igi-global.com/viewtitlesample.aspx?id=128824

ARTICLE 2

An Interactive Ecosystem of Digital Literacy Services: Oriented to Reduce
the Digital Divide

José Eder Guzmán-Mendoza (Universidad Autónoma de Aguascalientes,
Aguascalientes, Mexico), Jaime Muñoz-Arteaga (Universidad Autónoma de
Aguascalientes, Aguascalientes, Mexico), Ángel Eduardo Muñoz-Zavala
(Universidad Autónoma de Aguascalientes, Aguascalientes, Mexico), René
Santaolaya-Salgado (Centro Nacional de Investigación y Desarrollo
Tecnológico, Cuernavaca, Mexico)

Knowledge Society (KS) is influenced by Information and Communication
Technologies (ICT), economic changes, political, cultural and social
concepts allowing access to other levels of welfare and progress. However,
the differences in terms of access and ICT skills between different groups
in society have created a problem of digital divide. To overcome this
problem, models and strategies are required to achieve a greater impact on
the population and that population can develop skills that enhance
inclusion in the society knowledge. This work proposes an Interactive
Ecosystem of digital literacy that aims to set a new educational paradigm
approach to encourage different learning communities to uses new
technologies of information and communication that allows them to be more
competitive in today's world and thus shorten the digital divide. Finally,
a case study is shown as an implementation of the ecosystem throughout an
architectural model in the state of Aguascalientes, México.

To obtain a copy of the entire article, click on the link below.
www.igi-global.com/article/an-interactive-ecosystem-of-digital-literacy-services/128825

To read a PDF sample of this article, click on the link below.
www.igi-global.com/viewtitlesample.aspx?id=128825

ARTICLE 3

Method to Reduce Complexity and Response Time in a Web Search

María R. Romagnano (IdeI, FCEFN, Universidad Nacional de San Juan, San
Juan, Argentina), Silvana V. Aciar (IdeI, FCEFN, Universidad Nacional de
San Juan, San Juan, Argentina), Martín G. Marchetta (FI, Universidad
Nacional de Cuyo, Mendoza, Argentina)

Living in times of technological changes that alter our daily activities,
involving tasks such as reading the newspaper, following the weather,
scheduling a trip, are usually executed after perusal of the gigantic
repository of information, commonly known as the World Wide Web. However
some problems are still associated with the information found in such a
vast amount of information: heterogeneity, availability, distribution,
quality and quantity of irrelevant information. Recent work has suggested
different ways of grouping similar information sources, trying to give
solutions to these problems. However, some domains are more complex than
others. For example, a person looking for tourist information, is
generally overwhelmed by visiting various websites. This paper proposes
the implementation of a method to retrieve and group web information
sources, depending on the services they offer; thereby allowing the user
to get accurate answers; thus reducing the time and complexity in the
search.

To obtain a copy of the entire article, click on the link below.
www.igi-global.com/article/method-to-reduce-complexity-and-response-time-in-a-web-search/128826

To read a PDF sample of this article, click on the link below.
www.igi-global.com/viewtitlesample.aspx?id=128826

ARTICLE 4

An Empirical Evaluation of a Vocal User Interface for Programming by Voice

Amber Wagner (Department of Computer Science, University of Alabama,
Tuscaloosa, AL, USA), Jeff Gray (Department of Computer Science,
University of Alabama, Tuscaloosa, AL, USA)

Although Graphical User Interfaces (GUIs) often improve usability,
individuals with physical disabilities may be unable to use a mouse and
keyboard to navigate through a GUI-based application. In such situations,
a Vocal User Interface (VUI) may be a viable alternative. Existing vocal
tools (e.g., Vocal Joystick) can be integrated into software applications;
however, integrating an assistive technology into a legacy application may
require tedious and manual adaptation. Furthermore, the challenges are
deeper for an application whose GUI changes dynamically (e.g., based on
the context of the program) and evolves with each new application release.
This paper provides a discussion of challenges observed while mapping a
GUI to a VUI. The context of the authors' examples and evaluation are
taken from Myna, which is the VUI that is mapped to the Scratch
programming environment. Initial user studies on the effectiveness of Myna
are also presented in the paper.

To obtain a copy of the entire article, click on the link below.
www.igi-global.com/article/an-empirical-evaluation-of-a-vocal-user-interface-for-programming-by-voice/128827

To read a PDF sample of this article, click on the link below.
www.igi-global.com/viewtitlesample.aspx?id=128827

ARTICLE 5

Agile Software Development Process Applied to the Serious Games
Development for Children from 7 to 10 Years Old

Sandra P. Cano (Universidad del Cauca, Cauca, Colombia), Carina S.
González (Universidad de la Laguna de Tenerife, La Laguna, España), César
A. Collazos (Universidad del Cauca, Cauca, Colombia), Jaime Muñoz Arteaga
(Universidad de Autonoma de Aguascalientes, Aguascalientes, México),
Sergio Zapata (Universidad Nacional San Juan, San Juan, Argentina)

The development of video games is a complex, multidisciplinary process,
which involves different areas as well as a greater number of roles than
for traditional software. Serious games face process constraints that
concern a number of interactive, educational and psychological factors
designed to lead to the fulfillment of educational objectives within a
specific context. Based on a case study in the city Cali, Colombia, an
iterative and incremental process is proposed, focusing on small and
medium development for educational serious games and basing itself on two
lines of research: agile development methodology and user-centered design
(UCD) for children from 7 to 10 years. The agile methodology eXtreme
Programming (XP) offers a useful option for the development of serious
games as it establishes a continuous communication with all project
stakeholders - including the end user - throughout the project, while UCD
allows the user profile to be known and identified so that the game will
meet the needs and match the capabilities, expectations and motivations of
the child.

To obtain a copy of the entire article, click on the link below.
www.igi-global.com/article/agile-software-development-process-applied-to-the-serious-games-development-for-children-from-7-to-10-years-old/128828

To read a PDF sample of this article, click on the link below.
www.igi-global.com/viewtitlesample.aspx?id=128828

ARTICLE 6

Component Based Model Driven Development: An Approach for Creating Mobile
Web Applications from Design Models

Pablo Martin Vera (Department of Engineering and Technological Research,
National University of La Matanza, San Justo, Argentina)

Current MDD methodologies are complex to use and require doing lots of
models and configurations. Usually after all that effort only some part of
the application source code can be automatically created. It would be
desirable to have a more simple technique, but powerful enough for
automatically creating a fully functional application. This works
introduces a component based model driven development approach where a set
of user interface components will be configured to define system behavior.
Component configuration will be direct, simple and supported by a modeling
tool which also includes automatic transformations for reducing the
modeling task. The methodology requires the designer to build only two
models: a class diagram, representing the data model of the application
and a component diagram defining the user interface and the system
navigation. Both components are based on UML extended with stereotypes and
tagged values allowing configuring the system behavior.

To obtain a copy of the entire article, click on the link below.
www.igi-global.com/article/component-based-model-driven-development/128829

To read a PDF sample of this article, click on the link below.
www.igi-global.com/viewtitlesample.aspx?id=128829

For full copies of the above articles, check for this issue of the
International Journal of Information Technologies and Systems Approach
(IJITSA) in your institution's library. This journal is also included in
the IGI Global aggregated "InfoSci-Journals" database:
www.igi-global.com/isj.

CALL FOR PAPERS

Mission of IJITSA:

The primary objective of International Journal of Information Technologies
and the Systems Approach (IJITSA) is to disseminate and discuss high
quality research results on information systems and related upper and
lower level Systems as well as interactions with software engineering,
systems engineering, complex systems, and philosophy of systems sciences
issues through rigorous theoretical, modeling/simulation, engineering, or
behavioral studies in order to explore, describe, predict, explain,
design, evaluate or intervene on organizational systems. Whereas
information systems are the main objects of study, the systems approach –
any variant – is the main research method and philosophical stance used.

Indices of IJITSA:

    ACM Digital Library
    Bacon's Media Directory
    Cabell's Directories
    Compendex (Elsevier Engineering Index)
    CSA Illumina
    DBLP
    GetCited
    Google Scholar
    INSPEC
    JournalTOCs
    Library & Information Science Abstracts (LISA)
    MediaFinder
    Norwegian Social Science Data Services (NSD)
    SCIRUS
    SCOPUS
    The Index of Information Systems Journals
    The Standard Periodical Directory
    Ulrich's Periodicals Directory

Coverage of IJITSA:

Topics to be discussed in this journal include (but are not limited to)
the following:

    Agent-based simulation
    Axiology of systems
    Complex systems foundations
    Complex systems frameworks, models and processes
    Critical heuristics systems
    Critical systems
    Epistemology of systems
    Information security systems
    Mathematical analysis of systems
    Multi-scale analysis
    Ontology of sytems
    Philosophy of systems sciences
    Socio-technical systems
    Soft systems methodology
    System dynamics
    System of systems concepts
    Systemic action research
    Systemic analysis of ISO, IEEE, ANSI, TIA standards
    Systemic business process-oriented frameworks
    Systemic case study
    Systemic conceptual study
    Systemic decision-making models
    Systemic design of IT systems
    Systemic design of service systems
    Systemic design of SoS (System of Systems)
    Systemic design of systems
    Systemic evaluation of IT systems
    Systemic evaluation of software development tools
    Systemic experiments
    Systemic green IT frameworks
    Systemic implementation of IT systems
    Systemic IT service management frameworks
    Systemic IT service management standards (ITIL, ISO 20000, CobIT,
CMMI-SVC, etc)
    Systemic review of ISO, CMMI and IEEE systems engineering standards
    Systemic review of software development agile methods
    Systemic review of software development business process-oriented methods
    Systemic review of software development service-oriented methods
    Systemic risk management
    Systemic service-oriented frameworks
    Systemic software process frameworks (CMMI, ISO 12207, ISO 29110, IEEE
1471, etc)
    Systemic surveys
    Systemic TOEP feasibility studies
    Systems analysis
    Systems design
    Systems engineering frameworks
    Systems evaluation
    Systems simulation
    Total systems intervention
    Viable system models

Interested authors should consult the journal's manuscript submission
guidelines
www.igi-global.com/calls-for-papers/international-journal-information-technologies-systems/1098





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