[AISWorld] Abstract Announcement, Special Issue IJPOP 4(1) on Kids and Other Novices Learning to Code

Steven Goschnick sgoschnick at swin.edu.au
Wed Aug 3 02:28:14 EDT 2016


Abstract Announcement for International Journal of People-Oriented Programming (IJPOP) 4(1)

The contents of the latest issue of:

International Journal of People-Oriented Programming (IJPOP)

Indexed by DBLP, Inspec... (more)<http://www.igi-global.com/journal/international-journal-people-oriented-programming/41021#indices>

Volume 4, Issue 1, January - June 2015

Indexed by: INSPEC

Published: Semi-Annually in Print and Electronically

ISSN: 2156-1796; EISSN: 2156-1788;

Published by IGI Global Publishing, Hershey, USA

www.igi-global.com/ijpop<http://www.igi-global.com/journal/international-journal-people-oriented-programming/41021>

Editor-in-Chief: Steve Goschnick (Swinburne University, Australia) and Leon Sterling (Swinburne University, Australia)

Note: The International Journal of People-Oriented Programming (IJPOP) has an Open Access option, which allows individuals and institutions unrestricted access to its published content. Unlike traditional subscription-based publishing models, open access content is available without having to purchase or subscribe to the journal in which the content is published. All IGI Global manuscripts are accepted based on a double-blind peer review editorial process.


EDITORIAL PREFACE

Special Issue on Kids and Other Novices Learning to Code: Insights, Tools and Lessons from the Visual Programming Frontline

Steve Goschnick (Swinburne University of Technology, Melbourne, Australia), Leon Sterling (Faculty of Science, Engineering, and Technology, Swinburne University of Technology, Melbourne, Australia)

To obtain a copy of the Editorial Preface, click on the link below.

www.igi-global.com/pdf.aspx?tid=160359&ptid=118877&ctid=15&t=Special Issue on Kids and Other Novices Learning to Code: Insights, Tools and Lessons from the Visual Programming Frontline<http://www.igi-global.com/pdf.aspx?tid=160359&ptid=118877&ctid=15&t=Special%20Issue%20on%20Kids%20and%20Other%20Novices%20Learning%20to%20Code:%20Insights,%20Tools%20and%20Lessons%20from%20the%20Visual%20Programming%20Frontline>


ARTICLE 1 - INVITED COMMENTARY

A Different Approach to Coding;
Mitchel Resnick (MIT Media Lab, Cambridge, MA, USA), David Siegel (Two Sigma, New York, NY, USA)

ARTICLE 2

Lessons from the Design of Three Educational Programming Environments: Blue, BlueJ and Greenfoot

Michael Kölling (University of Kent, Canterbury, UK)

Educational programming systems are booming. More systems of this kind have been published in the last few years than ever before, and interest in this area is growing. With the rise of programming as a school subject in ever-younger age groups, the importance of dedicated educational systems for programming education is increasing. In the past, professional environments were often used in programming teaching; with the shift to younger age groups, this is no longer tenable. New educational systems are currently being designed by a diverse group of developing teams, in industry, in academia, and by hobbyists. In this paper, the author describes his experiences with the design of three systems—Blue, BlueJ, and Greenfoot—and extract lessons that he hopes may be useful for designers of future systems. He also discusses current developments, and suggests an area of interest where future work might be profitable for many users: the combination of aspects from block-based and text-based programming. The author briefly presents his work in this area—frame-based editing—and suggest possible future development options.

To obtain a copy of the entire article, click on the link below.

www.igi-global.com/article/lessons-from-the-design-of-three-educational-programming-environments/160364<http://www.igi-global.com/article/lessons-from-the-design-of-three-educational-programming-environments/160364>

To read a PDF sample of this article, click on the link below.

www.igi-global.com/viewtitlesample.aspx?id=160364<http://www.igi-global.com/viewtitlesample.aspx?id=160364>

ARTICLE 3

UDOO App Inventor: Introducing Novices to the Internet of Things

Antonio Rizzo (University of Siena, Siena, Italy), Francesco Montefoschi (University of Siena, Siena, Italy), Sara Ermini (University of Siena, Siena, Italy), Giovanni Burresi (University of Florence, Florence, Italy)

This paper describes the opportunities provided by the new graphical tool UDOO App Inventor (UAPPI) for enhancing the programming learning experience. With this tool, coding and programming are no longer limited to screen pixels but will incorporate real objects in the physical world. The aim of the authors' research is to develop new tools for coding alphabetization, by focusing on live programming, event programming, physical computing and overcoming syntax obstacles by using blocks programming. They describe two simple Research through Design case studies carried out with different categories of attendees in order to illustrate the potential of the UAPPI platform. In the first case, the authors render a door interactive, while in the second, they build a simple rover.

To obtain a copy of the entire article, click on the link below.

www.igi-global.com/article/udoo-app-inventor/160365<http://www.igi-global.com/article/udoo-app-inventor/160365>

To read a PDF sample of this article, click on the link below.

www.igi-global.com/viewtitlesample.aspx?id=160365<http://www.igi-global.com/viewtitlesample.aspx?id=160365>

ARTICLE 4

App Review: ScratchJr (Scratch Junior)

Steve Goschnick (Swinburne University of Technology, Melbourne, Australia)

To obtain a copy of the entire article, click on the link below.

www.igi-global.com/article/app-review/160366<http://www.igi-global.com/article/app-review/160366>

To read a PDF sample of this article, click on the link below.

www.igi-global.com/viewtitlesample.aspx?id=160366<http://www.igi-global.com/viewtitlesample.aspx?id=160366>



For full copies of the above articles, check for this issue of the International Journal of People-Oriented Programming (IJPOP) in your institution's library. This journal is also included in the IGI Global aggregated "InfoSci-Journals" database: www.igi-global.com/isj<http://www.igi-global.com/e-resources/infosci-databases/infosci-journals/>.



CALL FOR PAPERS (CFP)

Mission of IJPOP:

The primary mission of the International Journal of People-Oriented Programming (IJPOP) is to be instrumental in the improvement and development of the people-oriented programming, appealing to both academics and practitioners. It also educates a wider audience discussing the conceptualization, design, programming, configuration and orchestration of self-fashioned tools and products that ultimately suit the user's own unique needs and aspirations. The journal publishes original material of high quality concerned with the theory, concepts, techniques, methodologies and the tools that service a market-of-one—the empowered user.

Indices of IJPOP:


• Bacon's Media Directory

• Cabell's Directories

• DBLP

• Google Scholar

• INSPEC

• JournalTOCs

• MediaFinder

• ProQuest Advanced Technologies & Aerospace Journals

• ProQuest Computer Science Journals

• ProQuest Illustrata: Technology

• ProQuest SciTech Journals

• ProQuest Technology Journals

• The Index of Information Systems Journals

• The Standard Periodical Directory

• Ulrich's Periodicals Directory


Coverage of IJPOP:

Topics to be discussed in this journal include (but are not limited to) the following:


  *   Activity theory and modeling
  *   Agent meta-models, mental models
  *   Alert filter and notification software, automated task assistance
  *   Augmented reality, augmented interaction
  *   Automating personal ontologies, personalised content generation
  *   Client-side conceptual modeling
  *   Computational models from psychology
  *   Context-aware systems, location-aware computing, ubiquitous computing
  *   Cultural probes, self-ethnography
  *   End-user composition, end-user multi-agent systems
  *   Game development support tools
  *   Game mods, game engines, open game engines
  *   Home network applications
  *   Human-centered software development
  *   Interface generators, XML-based UI notation generators
  *   Interface metaphors
  *   Life logs, life blogs, feed aggregators
  *   Mashups, mashup tools, cloud mashups
  *   Model-driven design, didactic models, model-based design and implementation
  *   New generation visual programming
  *   Personal interaction styles, touch and gestures
  *   People-Oriented Programming (POP)
  *   People-Oriented Programming case studies
  *   Personal ontologies and taxonomies
  *   Personalisation, individualisation, market of one
  *   Personas and actors
  *   Real-time narrative generation engines
  *   Role-based modeling
  *   Service science for individuals
  *   Situated computation, social proximity applications
  *   Smart-phone mashups, home network mashups, home media mashups
  *   Software analysis & design, software process modeling
  *   Software component selection
  *   Speech and natural language interfaces
  *   Storyboarding, scenarios, picture scenarios
  *   Task flow diagrams, Task-based design
  *   Task models, task analysis, cognitive task models, concurrent task modeling
  *   Use case models, user interface XML notations
  *   User-centered design, usage-centered design
  *   User interface tools, XML-based UI notations
  *   User modelling, end user programming, end user development
  *   Wearable computing, bodyware
  *   Web-service orchestration, web-service co-ordination


Interested authors should consult the journal's manuscript submission guidelines www.igi-global.com/calls-for-papers/international-journal-people-oriented-programming/41021<http://www.igi-global.com/calls-for-papers/international-journal-people-oriented-programming/41021>



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