[AISWorld] CFP | GamiFIN 2020 | DEADLINE EXTENDED Nov 3rd | Gamification, VR/AR/MR, serious games, esports, streaming etc.

jujohama at gmail.com jujohama at gmail.com
Fri Oct 11 04:06:02 EDT 2019


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4th Annual International GamiFIN Conference 2020 GamiFIN 2020, April 1-3,
2020, Levi, Lapland, Finland.
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- Conference website: http://gamifinconference.com/
- Full CFP: http://gamifinconference.com/cfp2020/

=== NEWS
- DEADLINE EXTENDED. New deadline: November 3, 2019
- Fast-track option to AIS Transactions on Human-Computer Interaction |
Electronic Markets | Internet Research
- Elisa Mekler and Andreas Lieberoth announced as Keynote speakers!

=== IMPORTANT DATES
- November 3, 2019: Submissions deadline for papers
- December 20, 2019: Notifications of acceptance sent to authors of papers
- January 15, 2020: Submissions deadline for posters and doctoral consortium
- January 31, 2020: Acceptance for posters and doctoral consortium entries
- February 28, 2020: Registration deadline for authors
- March 8, 2020: Deadline for camera-ready
- April 1-3, 2020: Conference

=== THEMES
Gamification is a multi-faceted phenomenon that affects many domains of
human life. Therefore, we welcome submissions related to this ludic
transformation of reality under several domains and related (but not
limited) to the following keywords:

- Users: e.g. Engagement, experience, user types
- Education: e.g. Gamification in education, serious games, game-based
learning, games & math
- Media: e.g. Esports, streaming, social media and gamification,
gamification in journalism & media
- Commerce: e.g. Business models, free-to-play, gambling, gamification in
marketing/advergaming
- Work: e.g. Organizational gamification, gameful work, gamification in
leadership
- Technology: e.g. Virtual reality, augmented reality, Internet of things,
wearables, AI, machine learning
- Toys & play: e.g. Toy play, toy design/creation, toys in education,
internet of toys, toyfication
- Health: e.g. Quantified self, games & gamification for health
- Culture: e.g. Ludification, history of games and gamification,
gamification in society
- Theories/concepts/methods: Contributions to science around gamification
- Critical approach to gamification: e.g. detrimental effects of
gamification, metrification, aspects of poor quality of gamification and
gamification research, extrinsic control, panopticon society

=== GENERAL INFORMATION
4th Annual International GamiFIN conference, April 1-3, 2020, Levi, Lapland,
Finland!

Welcome to the gathering of international gamification research community in
the Finnish Lapland, Levi. Levi is a ski resort located in Finnish Lapland,
above the Arctic Circle and features incredible Finnish scenery, nature and
winter activities. We hope all of our guests take the time to enjoy the
surroundings and activities provided by this unique and exotic location.
Organized winter activities before and/or after the main conference days
will be announced later.

GamiFIN is a leading international conference for gamification research. The
conference is chaired by the professor of gamification Juho Hamari and
gamification scholar Jonna Koivisto. The conference is organized by the
Gamification Group and past keynotes have included notable scholars from the
field of Gamification such as Lennart Nacke, Frans Mäyrä, Sebastian
Deterding, Richard Landers and T.L. Taylor. Keynotes of GamiFIN 2020 will be
announced later.

=== PROCEEDINGS, PUBLICATIONS & PRESENTATIONS
GamiFIN 2020 conference welcomes 1) paper, 2) poster, and 3) doctoral
consortium paper submissions. Accepted papers will be sent for consideration
for publication in CEUR Workshop Proceedings in the GamiFIN Conference
volume (ISSN publication series, ISSN 1613-0073).

GamiFIN Proceedings are free, open-access and classified as JUFO-1 in the
Finnish Publication Forum Rating. Moreover, the publisher of the proceedings
does not retain copyright, and therefore does not limit the publication of
the extended version of the accepted GamiFIN paper.

Accepted papers have the possibility to fast-track their papers to to AIS
Transactions on Human-Computer Interaction | Electronic Markets | Internet
Research!

The GamiFIN conference will offer an entry to the Gamification Publication
Track (http://gamifinconference.com/gamification-track/). The gamification
publication track is a one of a kind, “gamified” way to develop your
research paper through GamiFIN conference, HICSS Gamification Track and
toward the eventual publication in an associated journal issue. The aim of
the gamification publication track is to increase the predictability and
rigorousness of the peer-review and publication processes by providing a
concise review continuum and discussion with peers.

=== SUPPORTED AND HOSTED BY
Gamification Group, Tampere University, University of Turku and University
Consortium of Pori (UCPori)

=== CONTACT
Email: info at gamifinconference.com
Website: http://gamifinconference.com/





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