[AISWorld] AMCIS 2022 CFP: Minitrack - Collaboration and Competition on Digital Entertainment Platforms

Jiantao Zhu jtzhu at mail.ustc.edu.cn
Mon Jan 17 20:59:13 EST 2022


CALL FOR PAPERS


AMCIS 2022 – Innovative Research Informing Practice
Minneapolis, Minnesota, USA
August 10-14, 2022


MINI-TRACK: Collaboration and Competition on Digital Entertainment Platforms
TRACK: Virtual Communities and Collaboration


DESCRIPTION

Advances in digital technologies have revolutionized the entertainment industry by eliminating barriers of entry while also radically altering consumers’ role in content creation. Ranging from live streaming to online gaming to video sharing services, digital entertainment is redefining socio-economic relationships within virtual communities, giving rise to novel forms of collaboration and competition. The emergence of streaming and video sharing services in the likes of TikTok, Twitch, and YouTube has not only leveled the playing field by allowing any willing individual to self-generate and disseminate entertainment content, but it has also culminated in unprecedented opportunities for content co-creation via collaboration between content creators and viewers (e.g., live talk shows) as well as competition among content creators (e.g., celebrity faceoff events). Likewise, game developers are increasingly permitting or even facilitating gamers to alter content elements in games. In light of the preceding changes brought about by digital entertainment, an in-depth appreciation of collaborative and competitive behaviors within such communities is imperative in deriving design considerations for entertainment technologies.

This mini-track embraces both retrospective and progressive views on behavioral and design issues related to digital entertainment. Particularly, we are interested in research that unravels the interplay between entertainment technologies and human behaviors at the individual, group, organization, and societal levels as well as the intersection across levels. This mini-track aims to expand our understanding of how entertainment technologies govern collaborative and competitive behavior as well as how such technology-mediated human behavior, in turn, influences their design. We welcome both theoretical and empirical contributions that investigate how entertainment technologies can be harnessed to take advantage of content co-creating opportunities through emerging paradigms of collaboration and competition. We especially welcome submissions that subscribe to interdisciplinary perspectives and/or pursue methodological pluralism.

Topics of interest include but are not limited to:

§  Individual and collective behaviors in digital entertainment

§  Influence of entertainment technologies on individual behaviors, group dynamics, as well as organizational norms and policies

§  Influence of political and socio-economic factors on human behaviors associated with virtual collaboration and competition in digital entertainment

§  Patterns of human/human-machine interactions in digital entertainment and how digital technologies can be leveraged to support such interactions

§  Role of individual behaviors in shaping collective outcome in digital entertainment

§  Data analytics in driving content co-creation in digital entertainment

§  Design of business processes and workflow for virtual collaboration and competition in digital entertainment

§  Design of communication interfaces and digital assistants for digital entertainment services

§  Design of recommendation systems for digital entertainment services

§  Design of reputation systems for digital entertainment services

§  Design of assessment tools on collaborative or/and competitive outcome as well as individuals’ contributions in digital entertainment

§  Design modalities, principles, and processes for digital entertainment services

§  E-sports

§  Evaluation of system design for digital entertainment services

§  Collaborative and competitive managerial practices in digital entertainment 

SUBMISSION TYPES


    • Full papers must not exceed 16 pages.
    • Emergent Research Forum (ERF) papers must not exceed 8 pages.


All submissions must conform to the AMCIS 2022 submission template and will be peer-reviewed using a double-blind system.


TENTATIVE TIMELINES


  *   January 21, 2022: Manuscript submissions begin
  *   March 1, 2022: Full papers and ERF submissions are due
  *   April 15, 2022: Program Chair decisions are sent to authors


MINI-TRACK CHAIRS


    Eric T. K. LIM
    School of Information Systems and Technology Management
    University of New South Wales Business School


    Bingqing XIONG 
    Department of Information Systems
    College of Business
    City University of Hong Kong


    Jiantao ZHU
    Department of Management Science and Engineering
    School of Management
    University of Science and Technology of China




--






More information about the AISWorld mailing list