[AISWorld] CFP: PACIS 2022 - Human Behavior and IS Track

Kevin Kuan kevin.kuan at sydney.edu.au
Mon Feb 21 23:02:54 EST 2022


Call for Papers: PACIS 2022 - Human Behavior and IS Track

https://pacis2022.aisconferences.org/submissions/track-descriptions/#toggle-id-12

Track Description
The interrelationship between human behavior and information systems has been an important research area in our discipline. With the development of various new technologies and increasing technology use in the workplace and our daily life, this topic will continue to be an important research area. While technologies can shape and influence human behaviors, human behaviors can also, in turn, inform the use and design of technologies. This track focuses on the interplay of human behaviors and information systems at the individual, group, organization, and societal levels as well as the intersection across levels. We welcome submissions that extend or challenge current beliefs, assumptions, and theories. Qualitative, quantitative, or mixed-method studies are mostly welcome, as well as conceptual articles that offer theoretical insights and directions for future research. Compared with other tracks (e.g., HCI), this track is especially interested in the "behavioral" aspect of the human being in the use of IT, rather than the "interaction" between human and computers.

Topics of interest include, but are not limited to:
* Influence of individual and collective behaviors on the design and use of information systems
* Influence of information systems on individual behaviors, group dynamics, and organizational norms and policies
* Influence of social and organizational factors on human behaviors associated with information systems (e.g., organizational culture, social norms, and institutional forces)
* Different patterns of human interactions and the technologies used to support the interactions
* Cross-cultural analysis of human behaviors and information systems
* The role of human behavior in shaping the design of technology
* Mobile technology, and its opportunities and challenges for users at all levels of analysis (individual, group, organization, society)
* The impact of augmented, mixed, and virtual reality technologies on human behaviors and interactions and new technologies such as wearable devices and sensors
* Gamification and its influence on human behaviors
* Artificial intelligence and its implication on human behaviors

Track Chairs
Kevin Kuan, The University of Sydney
Mengxiang Li, Hong Kong Baptist University
Yixin (Sarah) Zhang, University of Gothenburg

Paper Submission Deadline: March 15, 2022





More information about the AISWorld mailing list