[AISWorld] mailing list submission

wang shan ws100 at hotmail.com
Tue Apr 26 11:37:37 EDT 2022


Dear colleagues:
We cordially invite you to submit your work to this HICSS minitrack, "Immersive Technologies in Business" as a part of the "Internet and the digital economy " Track at HICSS 2023 (Maui, January 3-6, 2023).

Minitrack: Immersive Technologies in Business
Description:
Immersive technologies integrate virtual content with the physical environment and create immersive experience for users. The typical examples include augmented reality (AR) and virtual reality (VR) and mixed reality (MR), but there are many other emerging immersive technologies, which application and potential are developing, such as extended reality (XR), digital twin technology, holography and metaverse. These technologies have long captivated public attention and imagination, and now are coming into our daily life. Immersive technologies have been adopted in many application areas such as entertainment, retailing and e-commerce, education, gaming, military, and medicine. With further maturity of the technologies and reduction in cost, they are on the verge of a more pervasive entrance into our life and are expected to revolutionize how we interact with the world and digital contents.
         Research on the adoption, usage, and impact of immersive technologies in business has drawn significant interests in recent years and the body of literature is fast developing. This minitrack aims to providing a discussion forum for involved and interested researchers on this topic to share their developing work and foster collaborative efforts. We invite submissions on AR, VR, MR, as well as other immersive technologies. We encourage both established scholars with ongoing research in the field as well as emerging scholars with forming propositions to submit to the minitrack.

  *   Topics of interest include, but are not limited to:
  *   Immersive technologies in marketing and e-commerce
  *   Immersive technologies in remote work environments
  *   Immersive technologies for innovative learning environments
  *   The adoption of immersive technologies
  *   Interface design, evaluation, and impact of immersive technologies
  *   The impact of immersive technologies on human behavior

  *   Business model and productivity of immersive technologies
  *   Advancement of immersive technology devices
  *   Dark side of immersive technologies
  *   Regulation, public policy, governance, and social issues pertaining to the latest applications of immersive technologies such as Metaverse


Submission:
Deadline for submission is June 15, 2022.
Further information for authors can be found here: https://hicss.hawaii.edu/authors/
Further information on the Minitrack can be found here: https://hicss.hawaii.edu/tracks-56/internet-and-the-digital-economy/#immersive-technologies-in-business-minitrack

Minitrack Chair and Co-Chairs:
Shan Wang | University of Saskatchewan, Canada | wang at edwards.usask.ca<http://whiceb.cug.edu.cn/en/tracks-descriptions/wang@edwards.usask.ca>
Zhao Du | Beijing Sport University, China | duzhao at bsu.edu.cn<mailto:duzhao at bsu.edu.cn>
Fang Wang | Wilfrid Laurier University, Canada | fwang at wlu.ca<mailto:fwang at wlu.ca>




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