[AISWorld] Call for Participation – AOM 2024 PDW "Gamification in Management Education: Incorporation of AI and Advanced Technologies"

Janson, Andreas andreas.janson at unisg.ch
Tue Jul 16 14:45:18 EDT 2024


== apologies for cross posting ==

Dear colleagues

I am excited to invite you on behalf of all organizers to this year's AOM PDW "Gamification in Management Education: Incorporation of AI and Advanced Technologies". 

Having run this PDW for three years, this year, we’re focusing on incorporating AI and other advanced technologies into the gamification process.

It would be great to see our IS community joining the discussion around gamification and management education at AOM (see all details below).

Happy to see you all in Chicago!

Cheers 
Andreas on behalf of all organizers

===== SESSION INFORMATION =====

Date: Friday, August 9 Time: 1:00 PM to 2:30 PM Chicago time 
Location: Hyatt, Grand Hall MN - Ballroom level (East tower)
Bookmark the session online in the AOM program: https://aom2024.eventscribe.net/index.asp?presTarget=2776306

Organizer: S.R. Aurora (a.k.a. Mai P. Trinh) - UTRGV, United States
Panelist: Andreas Janson - U. of St. Gallen
Panelist: Sofia Schöbel - U. of Osnabrück
Panelist: S.R. Aurora (a.k.a. Mai P. Trinh) - UTRGV, United States
Panelist: Janice Super, Murray State U., United States

PDW ABSTRACT
Gamification is the use of video game elements such as badges, leaderboards, quests, and resources in non-game contexts (Deterding, 2012). In recent years, the use of gamification has been on the rise due to its ability to use “game-based mechanics, aesthetics, and game thinking to engage people, motivate action, promote learning, and solve problems” (Kapp, 2012, p. 125). In education, the use of gamification has been associated with positive results in student performance, motivation, engagement, attitude towards gamification, collaboration, and social awareness (Antonaci et al., 2019). In this PDW, we aim to provide higher educators, especially those who are teaching hybrid or online courses, with insights regarding how to gamify their classes. This year, the session will focus on the incorporation of artificial intelligences (AI) and other advanced technologies in the gamification process. The organizers have gathered a diverse panel of experts in gamification with a wide range of experience using gamification in teaching, research, and practice in different settings. We propose a gamified PDW that will last for two hours, divided into two parts. In part I, our diverse panelists will briefly introduce how they have applied gamification in their own teaching and research. In part II, we will ask panelists to each lead a roundtable discussion to help participants brainstorm gamification ideas that they can readily apply in their own classes.

********************************************************************************************** 
Dr. Andreas Janson
Universität St.Gallen | University of St.Gallen
Projektleiter | Postdoctoral Researcher
Institut für Wirtschaftsinformatik (IWI-HSG) | Institute of Information Systems and Digital Business (IWI-HSG) 
https://www.iwi.unisg.ch
Müller-Friedberg-Strasse 8, 9000 St.Gallen 
andreas.janson at unisg.ch | https://iwi.unisg.ch/en/chairs/postdocs-and-assistant-professors/dr-andreas-janson/ | https://sites.google.com/view/jansonandreas/
********************************************************************************************** 





More information about the AISWorld mailing list