[AISWorld] CFP [ECIS 2023 Track 24]- Digitalization of Professional and Recreational Sports (final reminder)

Xiao Xiao xx.digi at cbs.dk
Mon Oct 24 10:26:13 EDT 2022


We cordially invite you to consider this ECIS track to submit your work:

Track N°24: SPORT | Digitalization of Professional and Recreational Sports (https://ecis2023.no/submissions/track-descriptions/?track=sport<https://eur02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fecis2023.no%2Fsubmissions%2Ftrack-descriptions%2F%3Ftrack%3Dsport&data=05%7C01%7Cxx.digi%40cbs.dk%7C34606c793f1d43377a4a08dab5c8f9f8%7C875c414e5d004cdbb77adeae5d6ab201%7C0%7C0%7C638022172044342557%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=%2ByDryPQLauYiuyyopbD9fMsU%2F%2Bbhictmrrczt4suq2Q%3D&reserved=0>) – ECIS 31 | June 11 - 16, 2023 | Kristiansand, Norway


IMPORTANT DATES

Paper submission opens November 1,  deadline: November 17, 2022, 23:59 CET (Central European Time) Notification of (conditional) acceptance: February 28, 2023

The area of sports digitalization is very well fitted for the conference theme, as per the famous words of Nelson Mandela: “Sport has the power to change the world.” The goal of this track is twofold: (1) to examine how organizations and individuals have approached digitalization and utilized various digital tools across different sporting areas, as well as how digitalization and/or digital technologies changes the practices and the very organization of sports; (2) to investigate the sports context and how this context can contribute to our understanding of digitalization.

Topics for this track include, but are not limited to:

  *   Digitalization, sports and sustainability (e.g., environment, inclusion, peace)
  *   Sports analytics, its use and impacts
  *   Digitalization of sports related (fan) experiences
  *   Digital innovation for sports refereeing or judging
  *   Innovative uses of technologies (e.g., social media, fan tokens, metaverse) for sports fan engagement
  *   Technology adoption (e.g., AR or VR) to enhance training methods
  *   Digital and data augmentation of physical activities
  *   Datafication of recreational sports and wellbeing monitoring
  *   Artificial and collaborative intelligence in sports
  *   Digital technology (e.g., blockain) and changing business models in sports
  *   Data privacy, ownership, and portability in sports
  *   Digital platforms and ecosystems in sports
  *   Digital transformation of sports organizations
  *   Born-digital sports (e.g., e-sports) and their relationship with traditional sports
  *   Intertwining of physical and digital components in hybrid sports


For further information, please reach out to the track chairs:
Willem Standaert, University of Liège, Belgium, willem.standaert at uliege.be<mailto:willem.standaert at uliege.be>
Xiao Xiao, Copenhagen Business School, Denmark, xx.digi at cbs.dk<mailto:xx.digi at cbs.dk>
Sirkka L. Jarvenpaa, University of Texas at Austin, Sirkka.jarvenpaa at mccombs.utexas.edu<mailto:Sirkka.jarvenpaa at mccombs.utexas.edu>


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