[AISWorld] Call for paper AMCIS 2014 - Using Game Design in IS Development

Kafui Monu kafuimonu at gmail.com
Tue Jan 14 12:22:39 EST 2014


Using Game Design in IS Development


 Minitrack co-chairs:

Kafui Monu, University of British Columbia,
kafui.monu at sauder.ubc.ca<https://www.mail.ubc.ca/owa/redir.aspx?C=-Yd34h5WKE63oeHPCs0B3jV5Wrbi5NAIYuOg8Y0Diz0ZA7m1VqYaw0FBDdf2bD1N0Hh3hrbCcgk.&URL=mailto%3akafui.monu%40sauder.ubc.ca>

Paul Ralph, Lancaster University,
p.ralph at lancaster.ac.uk<https://www.mail.ubc.ca/owa/redir.aspx?C=-Yd34h5WKE63oeHPCs0B3jV5Wrbi5NAIYuOg8Y0Diz0ZA7m1VqYaw0FBDdf2bD1N0Hh3hrbCcgk.&URL=mailto%3ap.ralph%40lancaster.ac.uk>


 Track Description

We are living in a world where many workers, employers and customers find
the highly interactive medium of video games to be as common as television
and film. This poses new challenges for businesses since their stakeholders
are starting to demand an increased level of interactivity and engagement.
This new and exciting area has had analogs in education and science but few
researchers have focused on precisely how the designs of these systems
influence non-game contexts.

 Since games are information systems, IS research can aid the development
of these gamified systems; areas of information systems research such as
interface design, system analysis, IS development can inform the use of
game-like systems in businesses. Game design may also inform more
traditional areas of information system research. For instance, recent work
has investigated how business software vendors use gamification to aid in
the adoption and use of enterprise information systems.

 This mini-track is designed to provide a forum for researchers how
investigate how game design affects non-game IS development and how
traditional IS research can be used to inform game design and development.
We are interested in a variety of research, including case studies,
empirical lab studies and action research.


 Topics of interest include:

 - Game Design Thinking

 - Video Game Development

 - Gamification

 - Serious Games

 - Pervasive Games

 - Game Design Theory



Deadline for submission is March 1st, 2014. To submit a paper, please
follow the directions at
http://amcis2014.aisnet.org/index.php/call-for-papers<https://www.mail.ubc.ca/owa/redir.aspx?C=-Yd34h5WKE63oeHPCs0B3jV5Wrbi5NAIYuOg8Y0Diz0ZA7m1VqYaw0FBDdf2bD1N0Hh3hrbCcgk.&URL=http%3a%2f%2famcis2014.aisnet.org%2findex.php%2fcall-for-papers>
.


-- 
Kafui Monu, PhD.
Sauder School of Business (Management Information Systems)
University of British Columbia
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